Hi everyone.
I wanted to ask you, if it's possible to drive the new tram made by MNS-Creations, like the Trolly made by HummersRock. So is it possible to edit it to drive with it, like with the HummersRock one?
Thanks in advance.
Changing the tram
How can I edit it?
- Tonywolfe121
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- Franch88
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Of course is possible, you have to get the 3D model of that tram and make it as player car.
I remember that the .ar file of that mod is locked, so you've to get it in another way or directly from GTA SA.
I remember that the .ar file of that mod is locked, so you've to get it in another way or directly from GTA SA.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
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You must to read the Silent's tutorial to know how import a car to MM2. You must to create a BOUND folder and to take the TUNE folder of another car, then rename each name file, edit if need (like another vehicle) and use the same base name (e.g. "matt_tram_" for each files). For this kind of vehicle, you need to create simple 3D wheels but don't forget to attribute them a totally transparent textures to hide them in-game because WHLx_H:m are obligatory objects.
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Nice to have got it in ZModeler.
Of course before you have to make the folders structure.
The .bnd BOUND object file is created after the export. Just make at least a simple box that includes all the vehicle model for the BOUND object and then export the .pkg file.All other things are clear (tune, aud etc.), but how do I get the BOUND file? That's the important thing I would like to know.
Of course before you have to make the folders structure.
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- Franch88
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Is very easy to create a simple box in ZModeler, there's the button to make it. In the Silent1Unknown's tutorial explains without too much steps how to make a more complex BOUND object.What box should I make? How can I do it?
Anyway you can take it from another vehicle.
Yeah, I mean that. The six folders for an MM2 car are called Aud, Bound, Geometry, Jpg, Texture and Tune.And do you mean with the folders structure, that I have to make the folders, like "texture", "aud", "bound" etc.?
Check the Silent1Unknown's tutorial in the .ar file car making steps for more.
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