So i decided to add some walls to my map, following this tutorial. I'm using INST objects here, so i've got a wall named PH1_ and PB1_. Also, there's PH2_ and PB2_ on the other side for a second wall.
Thing is, when i get to them ingame, they dissapear, and you also can't crash into them. What should i do?
Another track problem.
INST walls dissapear when close to them
- Wouter1998
- MM2X Newbie
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- Wouter1998
- MM2X Newbie
- Posts: 27
- Registered for: 14 years 4 months
- Wouter1998
- MM2X Newbie
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- Registered for: 14 years 4 months
- Franch88
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Any PKG object managed by the INST file must be connected to the PSDL terrain block present under it. In this case you had the connecting to a PSDL terrain block, but it there wasn't present under the object, doesn't matter how much near it. Must always be so on tracks made all of PKG objects managed by the INST file to have them to work properly.
The PKG objects managed by the INST file can well don't have LODs, but it's suggested have them, anyway. They're needed only to have the objects visible in farer distances.Doesn't inst need the LODs?
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