MM2 Ultimate Difficulty Racemod

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<t>Default professional time limit for Coit Nightmare is 49 seconds. Then, what should be the time limit for Coit Nightmare in Ultimate Difficulty?</t>

Poll ended at Fri Jan 17, 2014 6:27 am

49 sec
1
14%
48 sec
0
No votes
47.5 sec
1
14%
47 sec
3
43%
46.5 sec
1
14%
46 sec
1
14%
45 sec
0
No votes
Lower than 45 sec
0
No votes
 
Total votes: 7
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Seahawk
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Postby Seahawk » Tue Oct 29, 2013 7:16 am

Nice! As you added cops this time.:) Will you also modify blitz races?
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RohitXL5
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Postby RohitXL5 » Tue Oct 29, 2013 10:35 am

Thanks. No doubt on modifying blitz races because I've mentioned that I've to modify all 64 races. They include blitz races obviously. I think I told it many times, even personally. Anyway, no problem. ;)
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Postby NotoriousA » Tue Oct 29, 2013 10:43 am

This is awesome! The pursuers are definitely gonna make the race interesting! :)
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Postby CabarrubiasProductions » Tue Oct 29, 2013 11:46 am

In Blitz Races, don't forget to add opponents and pursers!

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Postby Seahawk » Tue Oct 29, 2013 11:55 am

In Blitz Races, don't forget to add opponents and pursers!
Opponents in Blitz? :roll: Can they be added in Blitz?
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Postby RohitXL5 » Tue Oct 29, 2013 12:14 pm

Partially yes. But they will not be our competitors, the race will have an individual player which will be us. We can add AI cars for interfering the player's path.
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Postby Seahawk » Tue Oct 29, 2013 12:27 pm

Partially yes. But they will not be our competitors, the race will have an individual player which will be us. We can add AI cars for interfering the player's path.
So, what will happen if 1 opponent finishes before us: "You finished 2nd". Yes or No?
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Postby RohitXL5 » Tue Oct 29, 2013 12:40 pm

No. In addition, we can make the path of opponent. So we can make it not follow the blitz path since we can make any. It will have an arrow above, but not number of its position, it will finish on the code we gave it but will not interfere our winning.
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Postby Seahawk » Tue Oct 29, 2013 3:34 pm

OK. How did you know this? You tried that?
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Postby RohitXL5 » Tue Oct 29, 2013 4:24 pm

Good question. Well I try everything or assume existing proofs. Formerly, I observed it in last blitz race of SF racemod. In that, Double-Decker Buses have a fixed path on which they interfere the player. When I searched in its files, they were opponents but not really opponents to the player. So you can just call them AI vehicles.
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Postby Seahawk » Tue Oct 29, 2013 4:27 pm

So, will you add them in your mod?
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Postby RohitXL5 » Wed Oct 30, 2013 11:34 am

I may add them when only they're required.
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Postby RohitXL5 » Fri Nov 01, 2013 7:31 am

Sorry for double-post.

News! Underground is finished! :)

Underground

Features:
  • Default weather-time condition is now changed to foggy evening.
  • Number of laps is reduced to 2 laps.
  • 2 more opponents are added, now there are 6 opponents.
  • All opponents are changed to roadsters.
  • Opponents have 11% more velocity.
  • 32 buses are employed to block the advantageous road.
  • 3 cops are employed for pursuing unit. Two of them will be guarding in underground and one of them will be guarding outside.
Pictures:

Start Spots
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Bus Roadblock from front, back and top
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Image
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Roadsters!
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Cops!
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Image
Image
----------------------------------------------------------------------------------------------------------------------------------------------

I hope you'll like it! :D

Feel free to leave a post!
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Postby Seahawk » Fri Nov 01, 2013 8:10 am

This is now super difficult! :)
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Postby Pujan » Fri Nov 01, 2013 9:09 am

Too many buses lol :D
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