MM2 Ultimate Difficulty Racemod

Released!!!

<t>Default professional time limit for Coit Nightmare is 49 seconds. Then, what should be the time limit for Coit Nightmare in Ultimate Difficulty?</t>

Poll ended at Fri Jan 17, 2014 6:27 am

49 sec
1
14%
48 sec
0
No votes
47.5 sec
1
14%
47 sec
3
43%
46.5 sec
1
14%
46 sec
1
14%
45 sec
0
No votes
Lower than 45 sec
0
No votes
 
Total votes: 7
MidMadDriver
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Postby MidMadDriver » Wed Oct 02, 2013 8:28 pm

[DELETED]
Last edited by MidMadDriver on Sat Apr 02, 2022 7:39 pm, edited 1 time in total.

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Postby Franch88 » Wed Oct 02, 2013 10:46 pm

Great progress. Very good project managing and realizing too. :)
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RohitXL5
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Postby RohitXL5 » Thu Oct 03, 2013 12:43 pm

Thanks a lot, friends. :)

@dry_bones, Floor It will require neither.
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Postby CabarrubiasProductions » Thu Oct 03, 2013 1:14 pm

And why not add traffic in Presidio! Circuit Track as well as Cop and AI pursers and bus roadblock?

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RohitXL5
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Postby RohitXL5 » Thu Oct 03, 2013 1:34 pm

And why not add traffic in Presidio! Circuit Track as well as Cop and AI pursers and bus roadblock?
Adding traffic to Presidio will actually make it easier. Because opponents only have one path on the small road, and if it will have traffic, they will collide into them. If they collide, it will slow them down. Slow opponents results in an easy race.

Bus roadblock in such races where it isn't needed is useless and just wastage of time. It's not that easy to place bus roadblocks. And it's not required in these races such as Presidio, Square dancing and circuit breaker.

Pursuers and cops are useless when they can't chase player when other 3 pursuers or cops are pursuing and it's not required there too. It's even harder to place cops and pursuers on desired position.
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Postby e-cobra » Thu Oct 03, 2013 2:42 pm

Pursuers and cops are useless when they can't chase player when other 3 pursuers or cops are pursuing and it's not required there too. It's even harder to place cops and pursuers on desired position.
Can't we combine the 3+ cops mod and your mod to have 3+ vehicles chasing?
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Postby Seahawk » Thu Oct 03, 2013 4:47 pm

But then RohitXL5 will have to ask az khan. (The author of +3 cops mod.) It will be nice if Rohit does that.
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Postby Storm_Sullivan » Thu Oct 03, 2013 6:44 pm

I just wanna see this get done so I actually have a challenge! :D
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Postby RohitXL5 » Fri Oct 04, 2013 6:25 am

I know, I've +3 cops trainer, e-cobra and Seahawk. But, if pursuers aren't needed, so getting more pursuers to chase is useless. And putting a large numbers of pursuers is not really easy. I spent much time for that bus road block and putting those cops on roof.
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Postby The_Most_Wanted » Fri Oct 04, 2013 5:00 pm

Nice progress! :D
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Postby RohitXL5 » Sun Oct 06, 2013 8:46 am

Thanks for the replies.

So the moment has come! Floor It!, the last circuit race of SF, is now finished! Now there are interesting special features of it!

Here're details:

Floor It!

New Features:
  • The race has now 8 opponents, all GTR-1s placed on appropriate start spots.
  • Start Spots for some default opponents are swapped.
  • Opponents are accelerated by 10%.
  • There are 3 GTR-1 pursuers on start spot region and they're placed on appropriate start spot. They'll start chasing you when you'll start!
  • After the 3 GTR-1 pursuers disappear from map, other 3 pursuers which are placed in line of lombard street's road on good start spot and will chase you when you will cross the road!
  • 7 buses are employed to block the houses on the grass shortcut to the grass region ahead to road. Now it's hard to use the open area to continue the next checkpoint if you're slipped ahead!
Pictures:

Start Spots
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Opponents & Pursuers
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Pursuers losing range and Opponents
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Other group of pursuers gonna start!
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Bus Roadblock of awesomeness
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Now the progress has crossed 50% of mod! Means, half of the mod is finished :D! 34 out of 64 races are done! Now just 30 races remaining to modify and then the mod will release! Now London's circuit races will start!

Feel free to leave a post! :)
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Postby NotoriousA » Sun Oct 06, 2013 9:18 am

Oh my god... this looks super difficult now. 8O

Good luck working on the London races, you're either gonna need a lot of roadblocks or have the opponents take shortcuts.
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Postby dry_bones » Sun Oct 06, 2013 10:43 am

HOLY WOW!!!!!
that floor it looks awesome!!!!!!!!!! 8O
cant wait untill release, i want the true difficulty!
Just waiting...

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Postby Seahawk » Sun Oct 06, 2013 12:26 pm

That roadblock, is nice! And how you placed 1 bus on the road?! As cops can't be placed on roads. :roll:
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Postby RohitXL5 » Sun Oct 06, 2013 12:38 pm

Thanks, guys! :)
That roadblock, is nice! And how you placed 1 bus on the road?! As cops can't be placed on roads. :roll:
I don't think so that the rule applies in MM2. That's for MM1 as far I know. In fact, it's actually cool, it will make the bus won't pursue since we want as it is.

Well we can place any police unit on any corner of the map, just by editing its coordinates.

But I'm not sure if we place cops on roads in MM2, they'll pursue. But a proof is that I put the GTR-1 on road as a pursuer and it finely pursues me.
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