Thanks for your comments, guys!
@Silent, I garentee this is the last one. This will be what makes this series of mods go out with a bang.
@Kunal, Yeah there will be more. Hopfully covering all of both cities. And what do you mean by going the right way? Do they fly ass first for you?
MM2 Revisited
V5.1 patch now released!
- dummiesboy
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LOL!
Anyway, I have made a few more improvements. For the London underground trains, I removed the acceleration sound. Those were only really heard if you sat still at a station, and sometimes sounded odd in the tunnels. I also made only 2 trains in the subway, one running on each of the 2 separate tracks. They run from beginning to end. They do fly through the stations between the beginning and end stations, but it's better than 4 trains on the same line making stops in the tunnels.
I also replaced the beetle dune's anode file, so that it no longer steers like a hippo on tranquilizers. This may create issues in multiplayer though, so I'll check that out.
Anyway, I have made a few more improvements. For the London underground trains, I removed the acceleration sound. Those were only really heard if you sat still at a station, and sometimes sounded odd in the tunnels. I also made only 2 trains in the subway, one running on each of the 2 separate tracks. They run from beginning to end. They do fly through the stations between the beginning and end stations, but it's better than 4 trains on the same line making stops in the tunnels.
I also replaced the beetle dune's anode file, so that it no longer steers like a hippo on tranquilizers. This may create issues in multiplayer though, so I'll check that out.
- dummiesboy
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Haha Riva. 5 years ago I was in 3rd grade, and didn't know a thing about modding.
Anyway, the beetle dune thing works just fine. It now steers like the regular beetle.
The bay bridge is getting close to being done. After that, I will do a few small things, and then finish the seagulls. After that, revisited 4 will most likely be beta tested, then released.
Anyway, the beetle dune thing works just fine. It now steers like the regular beetle.
The bay bridge is getting close to being done. After that, I will do a few small things, and then finish the seagulls. After that, revisited 4 will most likely be beta tested, then released.
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I regret to say that the new bay bridge wont work. The only thing getting in the way of making it is a missing psdl block. And place happens to be where the entrance to the bridge is. I'm afraid the revisited 2 bridge will have to be the final one. Sorry guys.
Anyway, I still have the seagulls to do, which is a rather big task. I'll let you guys know how that goes.
Anyway, I still have the seagulls to do, which is a rather big task. I'll let you guys know how that goes.
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That is very odd, I'm not sure what would cause that. I'll check it out.A lot of the seagulls flew sideways for me when I use the mod.
EDIT: I checked every one of them. Not a single one was flying sideways.
EDIT AGAIN: I have decided to remove the semi-transparent (reflective) water. With the shader mod conflict fix, it causes an unfixable bug that reflects fragments of the GGB in the water under the bridge. This is a very unatractive bug, and I would rather not have it in the mod. Removing the reflective water was the only fix.
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Nice plannings and continue the good work. Do everything as sounds the best for you, and great thing care about the game lagging.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
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