MM2BR Team releases
I'm back
- DMXbr
- MM2X Junior User
- Posts: 92
- Registered for: 15 years 1 month
- Location: Island Outskirts
- Contact:
The Mystery Machine is now avaiable for MM2!
have fun! simple car, not too much edited things (lights, shadow)
https://rapidshare.com/files/282864489/c ... y.zip.html
I started another conversion, the Honda Prelude, Pics coming soon
have fun! simple car, not too much edited things (lights, shadow)
https://rapidshare.com/files/282864489/c ... y.zip.html
I started another conversion, the Honda Prelude, Pics coming soon
- Franch88
- MM2X Admin
- Posts: 15759
- Registered for: 17 years
- Location: Italy
- Been thanked: 1 time
- Contact:
Very nice car Wamk9, I was waiting for it. The Mystery Machine van is nice and has a good dashboard, but it still there isn't at MM2BR; I'll publish it here until Saturday.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
|Franch88's MM2 Releases|
|Franch88's MM2 Releases|
Good conversion Wamk9. You should fix the dimensions of this car however. A bit too small IMO.
From ZM you can handle the dimensions of a real car for any video game. Most of the time the GTA cars are too big for MM2 because the used coefficient is 1.2 so if you want to get realistic size for MM2, select all objects from ZM, then CTRL+A to see the dimensions in Units (either the default one or the NFS/Racer ones with a coefficient of 1.06). The most important is the Length (Z) because modelers didn't respect at all the width and/or the height for a good reason, perfect blueprints don't exist.
Another thing to improve this car, you can handle the reflections too. You should remove them from the Toyota/Supra logos.
From ZM you can handle the dimensions of a real car for any video game. Most of the time the GTA cars are too big for MM2 because the used coefficient is 1.2 so if you want to get realistic size for MM2, select all objects from ZM, then CTRL+A to see the dimensions in Units (either the default one or the NFS/Racer ones with a coefficient of 1.06). The most important is the Length (Z) because modelers didn't respect at all the width and/or the height for a good reason, perfect blueprints don't exist.
Another thing to improve this car, you can handle the reflections too. You should remove them from the Toyota/Supra logos.
Thanks Franch, It has a lot to improve on this Toyota Supra, but it is a start for only Supra has changed in MM2Very nice car Wamk9, I was waiting for it. Wink The Mystery Machine van is nice and has a good dashboard, but it still there isn't at MM2BR; I'll publish it here until Saturday.
Thanks also Riva, well ... the problem of reflection is simply because I do not know how to take it as if it were not so, I would be laughing for nothing.Good conversion Wamk9. You should fix the dimensions of this car however. A bit too small IMO.
From ZM you can handle the dimensions of a real car for any video game. Most of the time the GTA cars are too big for MM2 because the used coefficient is 1.2 so if you want to get realistic size for MM2, select all objects from ZM, then CTRL+A to see the dimensions in Units (either the default one or the NFS/Racer ones with a coefficient of 1.06). The most important is the Length (Z) because modelers didn't respect at all the width and/or the height for a good reason, perfect blueprints don't exist.
Another thing to improve this car, you can handle the reflections too. You should remove them from the Toyota/Supra logos.
there, I would like to warn the two bugs that Supra has (and I know ...)
1 - Fog night of the model are not working.
2 - The reflection of himself once said Riva
[url=https://www.flickr.com/photos/wamk9/][img]https://img245.imageshack.us/img245/3959/signwamk9seriesnfsshift.png[/img][/url]
Dunno if someone made a workable fog light for MM2 tbh. Not a bad idea lol
Here's a basic tutorial about the reflections.
Here's a basic tutorial about the reflections.
Really not a bad idea lol ... And thanks for the tutorial, when I can get the 3D No bother me I'll do this test ...Dunno if someone made a workable fog light for MM2 tbh. Not a bad idea lol
Here's a basic tutorial about the reflections.
[url=https://www.flickr.com/photos/wamk9/][img]https://img245.imageshack.us/img245/3959/signwamk9seriesnfsshift.png[/img][/url]
- Franch88
- MM2X Admin
- Posts: 15759
- Registered for: 17 years
- Location: Italy
- Been thanked: 1 time
- Contact:
I've decided to wait at least one month for the final version, but if you don't plan to do it at all is ok to put it soon. The Mystery Machine still there isn't at MM2BR, I'm going to publish it today.Franch, could you publish the SRT-8?
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
|Franch88's MM2 Releases|
|Franch88's MM2 Releases|
- lzr_sl2007
- MM2X Occasional User
- Posts: 375
- Registered for: 17 years 7 months
- Location: São Paulo - Brazil
miss me personally hehehe
I'm bringing back news for anyone who was expecting the Punto T-Jet, with help from Riva (many thanks to him) can test the car for the first time in MM2, has a few bugs, but the car is running great.
I'm bringing back news for anyone who was expecting the Punto T-Jet, with help from Riva (many thanks to him) can test the car for the first time in MM2, has a few bugs, but the car is running great.
[url=https://flic.kr/p/oHNMJb][img]https://farm4.staticflickr.com/3836/14912954210_7a7c71f043_o.jpg[/img][/url]
- Franch88
- MM2X Admin
- Posts: 15759
- Registered for: 17 years
- Location: Italy
- Been thanked: 1 time
- Contact:
The Fiat Punto T-Jet looks great in-game, good work. Fix the rear red lights glows, and if you aren't using custom glow lights, just use the fxltglowred.tga file one.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
|Franch88's MM2 Releases|
|Franch88's MM2 Releases|
- lzr_sl2007
- MM2X Occasional User
- Posts: 375
- Registered for: 17 years 7 months
- Location: São Paulo - Brazil