I almost finished it, here are some screens:
https://picasaweb.google.pl/sajmon14pl/Trafficmod#
The cars needed many body and retexture fixes, you can see effect on the pic with Mercedes
Midnight Club II trafficmod
- Franch88
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Cool traffic mod, great idea convert the Midnigh Club II traffic cars models. Keep it up.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
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- Silent1Unknown
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Nice traffic mod. Somehow I thought the MC2 traffic might have been better...but I guess not. Atleast they look better than MM2 traffic. Keep up the good work?
Are those the original textures?
Maybe the user cars can be converted too?
Are those the original textures?
Maybe the user cars can be converted too?
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I converted one user car(the Veloci), but maybe they will be released together with the cities. The textures are from PC version, on PS2 they were propably different.Are those the original textures?
Maybe the user cars can be converted too?
You mean are they scaled like real ones?Nice looking traffic mod! Are the cars to scale?
If you want to keep the size ... real, just check it from ZM.
By default, ZM uses a generic size (default unit = 1000, whereas Racer and NFS4 uses 1060 as unit). So, if a car have 5000 of length, from ZM, the car must have (when you select all objects), approx. 5.000 (Z).
Nice low poly cars with good textures. Not so bad for a pretty old video game too. How many polys for a car (the sedan, e.g.) ?
By default, ZM uses a generic size (default unit = 1000, whereas Racer and NFS4 uses 1060 as unit). So, if a car have 5000 of length, from ZM, the car must have (when you select all objects), approx. 5.000 (Z).
Nice low poly cars with good textures. Not so bad for a pretty old video game too. How many polys for a car (the sedan, e.g.) ?
- Silent1Unknown
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What are the texture sizes for each car (256x256 or 512x512) and does each car use only one texture for all parts?
I'm just asking because I'm planning for a future traffic mod and want to see what are my limits. I hope the game wont lag if I make 20 cars of 1000 polys each and all using 512x512 textures?
I'm just asking because I'm planning for a future traffic mod and want to see what are my limits. I hope the game wont lag if I make 20 cars of 1000 polys each and all using 512x512 textures?
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*doublepost*
Here is the mod, I did enought to fix these cars
https://www.megaupload.com/?d=3IEOVRN2
Here is the mod, I did enought to fix these cars
https://www.megaupload.com/?d=3IEOVRN2