Midnight Club II trafficmod

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Midnight Club II trafficmod

Postby sajmon14 » Sat Jan 23, 2010 6:05 pm

I almost finished it, here are some screens:

https://picasaweb.google.pl/sajmon14pl/Trafficmod#

The cars needed many body and retexture fixes, you can see effect on the pic with Mercedes

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Postby Franch88 » Sat Jan 23, 2010 6:49 pm

Cool traffic mod, great idea convert the Midnigh Club II traffic cars models. :wink: Keep it up.
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Postby Silent1Unknown » Sat Jan 23, 2010 8:05 pm

Nice traffic mod. Somehow I thought the MC2 traffic might have been better...but I guess not. Atleast they look better than MM2 traffic. Keep up the good work?

Are those the original textures?

Maybe the user cars can be converted too? :wink:

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Postby StanOfGB » Sat Jan 23, 2010 8:19 pm

Nice looking traffic mod! Are the cars to scale?

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Postby sajmon14 » Sat Jan 23, 2010 8:24 pm

Are those the original textures?

Maybe the user cars can be converted too? :wink:
I converted one user car(the Veloci), but maybe they will be released together with the cities. The textures are from PC version, on PS2 they were propably different.

Nice looking traffic mod! Are the cars to scale?
You mean are they scaled like real ones?

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Postby zoot » Sat Jan 23, 2010 10:38 pm

nice mod!
Nice looking traffic mod! Are the cars to scale?
You mean are they scaled like real ones?
yes, thats what he means :)

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Postby StanOfGB » Sat Jan 23, 2010 10:50 pm

Yeah, IMO they should be similar scale to the default traffic. For example, one of your sedans could be the same size as a default MM2 sedan etc...

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Postby sajmon14 » Sun Jan 24, 2010 10:49 am

Only some of these cars have got similar scale, it's better to scale them because of size setting in *aivehicledata file

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Postby matt1314 » Sun Jan 24, 2010 12:42 pm

Looking good, really nice traffic mod. :)
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Postby Zac4084 » Sun Jan 24, 2010 1:59 pm

Looking good. :)
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Postby Riva » Sun Jan 24, 2010 4:46 pm

If you want to keep the size ... real, just check it from ZM.

By default, ZM uses a generic size (default unit = 1000, whereas Racer and NFS4 uses 1060 as unit). So, if a car have 5000 of length, from ZM, the car must have (when you select all objects), approx. 5.000 (Z).

Nice low poly cars with good textures. Not so bad for a pretty old video game too. How many polys for a car (the sedan, e.g.) ?
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Postby sajmon14 » Sun Jan 24, 2010 5:06 pm

The Honda Civic Sedan has got 499 polygons, other cars have got similar count

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Postby Silent1Unknown » Sun Jan 24, 2010 5:34 pm

What are the texture sizes for each car (256x256 or 512x512) and does each car use only one texture for all parts?

I'm just asking because I'm planning for a future traffic mod and want to see what are my limits. I hope the game wont lag if I make 20 cars of 1000 polys each and all using 512x512 textures?

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Postby sajmon14 » Sun Jan 24, 2010 5:43 pm

Those cars wich use only one texture, have got 512 x 512, some others use 256x256 and longer vehicles use 256x512

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Postby sajmon14 » Sat Jan 30, 2010 9:25 pm

*doublepost*

Here is the mod, I did enought to fix these cars

https://www.megaupload.com/?d=3IEOVRN2