my first car

with some problems

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roland285
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my first car

Postby roland285 » Wed Feb 18, 2009 4:35 pm

my first car is ready :D but my texture is gone :cry:
look down for some picture:

the back:

Image

the front:

Image

ps: my car don't have reflection. :(

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Postby vw-tuner-oburg » Wed Feb 18, 2009 5:42 pm

should it be a Citroen CX?

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Postby Franch88 » Wed Feb 18, 2009 7:33 pm

Not a bad result as first model and texturing, already put in-game too. :wink: About the textures, try to save them in .tga format, and probably you won't have those problems. For the reflections, see if you have enabled them from the game options, but sounds a bit weird that a scratch made problem don't have textures; try to calculate the normals.

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Postby Silent1Unknown » Wed Feb 18, 2009 8:27 pm

Looks nice. Did you make it in ZM or GS?

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Postby matt1314 » Wed Feb 18, 2009 8:51 pm

Nice first car. I think he made it in Google Sketchup. :wink:
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roland285
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nothing better

Postby roland285 » Wed Feb 18, 2009 9:18 pm

i have try to save the texture in .tga but if i select my car in the select screen crash mm2. :vsad:
and yes it is an citroen cx.
and i have made it in zmodeler.


ps: the reflection was on by making the screen shots.

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Postby HummersRock » Wed Feb 18, 2009 9:22 pm

Have tried it in mm2 with it being the only extra ar file in your mm2 folder?
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no effect

Postby roland285 » Wed Feb 18, 2009 10:02 pm

sorry hummerrock but the problem leave :cry: .
but maybe work my car on another PC!

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Postby Franch88 » Wed Feb 18, 2009 10:21 pm

It's pretty weird that now after the texture change it crashes in-game. The textures have to be saved in 24 bit without RLE compression, but this won't let crash the game. If you want, upload it somewhere and PM me the link, I'll give a check and I'll tell you what's the problem.
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Postby Silent1Unknown » Wed Feb 18, 2009 10:52 pm

When you saved the file as tga, you have to reassign it to the material in ZM. In ZM, just open Material Editor, select material name, switch the primary texture to your new tga file, save, export and make the ar again.

For reflections, try adding a reflection texture. Again, in Material Editor, right under the Primary Texture where it says Reflection texture, activate it and load a reflection texture (remember to put it in the texture folder first). Reflection textures cannot be just anything, they are special. You will have to search around for them. OH! There are 2 that come with Zmodeler, check its directory. Also, check some other cars' ar files. Like my RX-7 (can be found here at MM2X) has a really good one.

And if the reflections still dont appear, try calculating normals.

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link

Postby roland285 » Thu Feb 19, 2009 9:50 am

here is an link for the .ar file: https://webklik.nl/user_files/33692/mm2%20car.ar

ps: the car dont work on the other PC :(

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Postby dummiesboy » Thu Feb 19, 2009 1:18 pm

Try making the textures 256 x 256 in size. :wink:
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Postby Riva » Thu Feb 19, 2009 5:39 pm

Indeed the textures should have dimensions such as 16, 32, 64, 128, 256, 512, 1024 or 2048 pxl (e.g. 512x512 or 1024x256). Adjust and re-assign them from the UV Mapper.
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Postby Franch88 » Thu Feb 19, 2009 9:57 pm

The problem is that the textures called detials.tga and wheel.tga have wrong sizes; they're respectively 200x200 and 600x600, while they have to be respectively 256x256 and 512x512. Change their sizes and the car will work in-game.
You can improve it by using the lights, shadow and bound objects from this file (import it in your car .z3d file and adjust the materials). Also, use the function Surface...
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Postby Zac4084 » Thu Feb 19, 2009 10:31 pm

Looks really nice for a first car!
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