Update!: First building finished!:
Note: here you can see the buggy wheels. Still needing help. And cop car finished!
New mod: Cartoon MM2
Let's make a cartoon mod for MM2
- e-cobra
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The square wheels are to reduce the number of polygons and in the texture of wheels, the corners should be made transparent to remove that white part.
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[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]
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[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]
- Franch88
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Good work with the first building editing, the multiple floors garage. Nice look for the London underground, but it can be somehow improved.
The wheels textures of the default cars uses the alpha channel to "cut" the round shape of the wheel from a square surface, used for the tires sides. When you do your edits to them, always save the texture as 32 bit .tga file, then, do its conversion to the TEX format. Now redo the edit from the orginal texture.
Since this mod changes only the game textures, to hide the shadows must be done by making their textures little and all transparent, exactly like you've already done with the reflections. The common texture is called vpfshdw.tex, but some cars like the Audi TT have a custom one.
Don't do like suggested by whoami, because that means import and export all the game vehicles just to make the shadow very small (bad solution)... it's a waste of time, can happen some in-game looking issues and you'll face difficulties (first of all, no native support for the car textures in TEX format by ZModeler, and it's another step to do convert them in TGA fomat just for this). More, happen conflicts with other mods that edits the default game cars .pkg files.
The wheels textures of the default cars uses the alpha channel to "cut" the round shape of the wheel from a square surface, used for the tires sides. When you do your edits to them, always save the texture as 32 bit .tga file, then, do its conversion to the TEX format. Now redo the edit from the orginal texture.
Since this mod changes only the game textures, to hide the shadows must be done by making their textures little and all transparent, exactly like you've already done with the reflections. The common texture is called vpfshdw.tex, but some cars like the Audi TT have a custom one.
Don't do like suggested by whoami, because that means import and export all the game vehicles just to make the shadow very small (bad solution)... it's a waste of time, can happen some in-game looking issues and you'll face difficulties (first of all, no native support for the car textures in TEX format by ZModeler, and it's another step to do convert them in TGA fomat just for this). More, happen conflicts with other mods that edits the default game cars .pkg files.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
|Franch88's MM2 Releases|
|Franch88's MM2 Releases|
- Diatosta
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Well, can someone please provide to me a shadow file for all cars already transparent? Cause it seems i'm unable to do it
Updated the first post, so it will include the releases
Edit: Update (thers a lot of them, lol): All roads are now finished! Working now on distance appear of the roads and intersections.
Beta 5 to download in the first post!
Updated the first post, so it will include the releases
Edit: Update (thers a lot of them, lol): All roads are now finished! Working now on distance appear of the roads and intersections.
Beta 5 to download in the first post!
- e-cobra
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Did you make that maroon cross on the wheels or is it a bug? If you delete the _dmg texture, there won't be any visible damage but the car will still receive damage and get destroyed. As far as I think, you should only remove damage texture so that vehicles receive damage without effects.
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[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]
[url=https://www.mm2x.com/page.php?name=Forums&file=viewtopic&t=5362&start=52&highlight=e-cobra][color=gold][size=75]MM2X Awards[/size][/color][/url]
[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]
- Diatosta
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Yes I have made the cross, but I already removed it. Now its only a white square. And I'll rename the normal to _dmg, so I'll have the no effects damage I only wish to know why my wheels aren't showing properly. If someone could indicate a tutorial where it explains how to make the wheels. Or someone can make them for me (I can give you my already made wheels so it can be done )
- Franch88
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The damages textures can't be removed because already present in the game files. This is a texture mod that will "replace" most of the game textures, it can't obviously also "delete" some of them. The solution is indeed make a copy of the normal textures and rename them adding the _dmg suffix. I thought a way of making the damages textures, I'll show it to you when all the cars textures will be done.
About the wheel problem, it's simply an issue of not presence of the alpha channel. The texture must be saved in 32 bit to have it, I suggest to use Photoshop program. Post only the edited wheel texture, I'll fix the alpha channel and then you'll see how it's done; at the end, do the proper convertion to the TEX format.
About the wheel problem, it's simply an issue of not presence of the alpha channel. The texture must be saved in 32 bit to have it, I suggest to use Photoshop program. Post only the edited wheel texture, I'll fix the alpha channel and then you'll see how it's done; at the end, do the proper convertion to the TEX format.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
|Franch88's MM2 Releases|
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- Diatosta
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So here's the wheel .tga: https://docs.google.com/open?id=0B7fNix ... DBQWmQySHM
About the damage textures, are you talking about making also damage textures for the cars?
Also, now beta 6 is available in the first post, with all the roads and far appear completed. And now hosted in Google Drive (I think its faster )
About the damage textures, are you talking about making also damage textures for the cars?
Also, now beta 6 is available in the first post, with all the roads and far appear completed. And now hosted in Google Drive (I think its faster )
- Franch88
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Yes, I am. This thing can wait though, as said I'll try to do it when all the cars textures will be done.About the damage textures, are you talking about making also damage textures for the cars?
Get the wheel texture here, it has fixed sizes and the default texture alpha channel.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
|Franch88's MM2 Releases|
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