Heap Overruns are a thing of the past!
Incredible discovery by CarLuver69
- Deanna_Troi
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I just downloaded the MM2 Heap Patcher of SuperSecret's, but the files are corrupted, I cannot even extract it, any solutions to this problem?
P.S. Although I also downloaded the heap .exe fixes of other authors and they work. Good work, guys!
P.S. Although I also downloaded the heap .exe fixes of other authors and they work. Good work, guys!
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You're back Deanna_Troi.
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That's really weird, surely the file download hasn't been completed successfully. Try to download it again from MM2X and from the link posted by SuperSecret here. Use also another browser to download the file, if it's suddenly possible for you.
And yeah, welcome back Deanna_Troi!
And yeah, welcome back Deanna_Troi!
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- Deanna_Troi
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Thanks for the welcome back BUGATTIMAN253MPH and Franch88!
Yeah, this is curious, and frankly not logical. I tested the SuperSecret's Heap Patcher's 7z archive, and I get this (even though I use a different browser; I downloaded it using Firefox, Google Chrome, and Internet Explorer):
Yeah, this is curious, and frankly not logical. I tested the SuperSecret's Heap Patcher's 7z archive, and I get this (even though I use a different browser; I downloaded it using Firefox, Google Chrome, and Internet Explorer):
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- SuperSecret
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I uploaded a zip version here. (indeed, for so small files I should have used zip as a first choice for better compatibility) Anyway, try updating 7zip to open the .7z file (if it's not up to date)
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- Deanna_Troi
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I downloaded the zip version, and I got the files. Thanks SuperSecret! Now to the in-game testing part...
P.S. Unfortunately, I have the old Windows Vista, and 7zip updates from this point forward can only be compatible with Windows 7 or later OS Systems.
P.S. Unfortunately, I have the old Windows Vista, and 7zip updates from this point forward can only be compatible with Windows 7 or later OS Systems.
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- Diatosta
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I feel so, so sorry for you XDUnfortunately, I have the old Windows Vista
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I don't have anymore game freezing of heap overrun with that patch, when in my garage I add some high poly cars in the game folder. However, I noticed that there's still the problem of memory allocator with some addon maps, such as Manhattan or Bay City. If there are cops, traffic and I have a medium/high poly car (especially in NYC).
Nonetheless, it's a great improvement for the game, not anymore forced to move cars from game folder to "Cars" as much as I had considering more can be stored!
Nonetheless, it's a great improvement for the game, not anymore forced to move cars from game folder to "Cars" as much as I had considering more can be stored!
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Finally something that was earlier called impossible to do. I'll try this mod soon with some hi poly traffic at max density. But how did Carluver find this, I mean was there any clue for the memory address of the heap anywhere?
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I don't know at all how to use the whole hex thing on software. Would it be possible for someone to post the EXE files with the heap increased to different sizes? Then it would be much easier for people like me.
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Of course, the memory limit increasing involves also the using of very high resolution textures. Everything that's about the memory usage, in few words.
Very good question. Certainly this discover has solved that problem, but there can always be others while making that project, like those about the PSDL terrain, I assume... This is mainly up to Midas, though.Considering one can now play with high poly traffic, own car, opponents, cops and so on... while having addon mods enhancing graphics, could it mean that SF extended map could be finished, with traffic and buildings on the extended parts without game to crash?
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