Midotwn Madness 2 For Macintosh Relased

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captainzana
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Midotwn Madness 2 For Macintosh Relased

Post by captainzana »

Well, i want your help one more time, ye olde HQTM & friends...

Since MM2 Universe has been dead when CM was relased, and not happy with MM2L 1.1...

I have been created MM2L 1.3 Build 3208 (Mac Edition)

But, i have a problem, with all the DirectX Librarys it says that i need at least a 256 c olor depth for run, then there is when you come, because you now it graphic arquitecture better than me
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Post by captainzana »

Well...

Letz zhow zom zcreenz, cuz im an zpammer (or that iz that u think)

Image
Image
Image

As You can see, the MM2L 1.3. has a graphic problem... so help would be great

AND, Any copy will be sended to a "pir(v)ate" server that i will PM to all the Macintisoh Users that want it

No, seriously, it will be PRIVATE

And, why not?

Original Post
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Post by Maxoff »

captainzana wrote:Letz zhow zom zcreenz, cuz im an zpammer (or that iz that u think)
Are you trying to be funny ??
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Post by captainzana »

Funny and sarcastic, friend. :>

I have been MARKED as :spam: MER (or whatever else) in the past by you (plural, not you "MMX "{Can i short it by that way?}{if not, edit this part of the text})

But, anyway, Do you know why having 32+ bits of CDepth it insist to put in 256 mode, that my Macintosh doesnt support?

Is ported into cedega as you can see.

GFX Conf.TXT is GFXCONF.DAT of the original MM2, with my computer specs on it (creted in bootcamp).

The file is huge so I can´t publish its core.
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Post by Maxoff »

captainzana wrote:Funny and sarcastic, friend. :>
You failed.
captainzana wrote:But, anyway, Do you know why having 32+ bits of CDepth it insist to put in 256 mode, that my Macintosh doesnt support?
I don't have mac.
... You only have to know how to prepare query, google will do the rest ...
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Post by captainzana »

I say if you know why it says it, because cegeda makes a Windows Envoriement for the application

i need, also, what p¡xel shader uses.

Maybe it will be the sollution.

Config (it doesnt has extension)

Code: Select all

WINE REGISTRY Version 2

[Drive C]
"Path" = "@BUNDLEPATHRESOURCE@/transgaming/c_drive"
"Type" = "hd"
"Label" = "Dos Drive"
"Filesystem" = "win95"
 
[Drive D]
"Path" = "${HOME}"
"Type" = "hd"
"Label" = "My Home"
"Filesystem" = "win95"
 
[Drive E]
"Path" = "/tmp"
"Type" = "hd"
"Label" = "tmp"
"Filesystem" = "win95"
 
[Drive G]
"Path" = "/"
"Type" = "hd"
"Label" = "root"
"Filesystem" = "win95"

[Drive P]
"Path" = "@USERPREFS@/p_drive"
"Type" = "hd"
"Label" = "Dos Drive 2"
"Filesystem" = "win95"

[wine]
"Windows" = "c:\\windows"
"System" = "c:\\windows\\system32\\"
"Temp" = "e:\\"
"Path" = "c:\\windows\\;c:\\windows\\system32\\"
"GraphicsDriver" = "sdldrv" 
"ShellLinker" = "/usr/lib/transgaming_stilton_4.2test_25/winex/bin/wineshelllink"


# <wineconf>

&#91;DllDefaults&#93;
"DefaultLoadOrder" = "native, builtin, so"

&#91;DllOverrides&#93;
"commdlg"      = "builtin, native"
"comdlg32"     = "builtin, native"
"oleaut32"     = "builtin, native"
"ver"          = "builtin, native"
"version"      = "builtin, native"
"shell"        = "builtin, native"
"shell32"      = "builtin, native"
"shfolder"     = "builtin, native"
"shlwapi"      = "builtin, native"
"lzexpand"     = "builtin, native"
"lz32"         = "builtin, native"
"comctl32"     = "builtin, native"
"commctrl"     = "builtin, native"
"advapi32"     = "builtin, native"
"crtdll"       = "builtin, native"
"mpr"          = "builtin, native"
"winspool.drv" = "builtin, native"
"d3d8"         = "builtin, native"
"d3d9"         = "builtin, native"
"d3drm"        = "builtin, native"
"ddraw"        = "builtin, native"
"dinput"       = "builtin, native"
"dinput8"      = "builtin, native"
"dmusic"       = "builtin, native"
"dsound"       = "builtin, native"
"opengl32"     = "builtin, native"
"msvcrt"       = "native, builtin"
"rpcrt4"       = "native, builtin"
"msvideo"      = "builtin, native"
"msvfw32"      = "builtin, native"
"mcicda.drv"   = "builtin, native"
"mciseq.drv"   = "builtin, native"
"mciwave.drv"  = "builtin, native"
"mciavi.drv"   = "native, builtin"
"mcianim.drv"  = "native, builtin"
"msacm.drv"    = "builtin, native"
"msacm"        = "builtin, native"
"msacm32"      = "builtin, native"
"midimap.drv"  = "builtin, native"  
"psapi"        = "builtin, native"  
"wininet"      = "builtin, native"
"dbghelp"      = "native, builtin"

&#91;Version&#93;
; Windows version to imitate. Valid versions are&#58; 'win20', 'win30', 'win31', 'win95', 'win98', 'winme', 'nt351', 'nt40', 'win2000', 'winxp'
"Windows" = "winxp"

&#91;sdldrv&#93;
"DefaultScreenWidth" = "1024"
"DefaultScreenHeight" = "768"
"ScreenDepth" = "32"
"Enable3D" = "1"
"FullScreen" = "0"
"ShowFPS" = "0"
"DisplaySettingsDialog" = "0"

&#91;x11drv&#93;
"AllocSystemColors" = "100"
"CopyDefaultColors" = "0"
"PrivateColorMap" = "N"
"PerfectGraphics" = "N"
"Managed" = "Y"
"Desktop" = "1024x768"
"UseDGA" = "N"
"UseXShm" = "Y"

; Enable DirectX mouse grab
"DXGrab" = "N"

"UseXVidMode" = "Y"
"UseXRandR" = "N"
"DesktopDoubleBuffered" = "Y"
"TextCP" = "0"
 "ShowFPS" = "N"
 "ShowMem" = "N"

; How much Video RAM does your card have?
"VideoRam" = "128"

"AGPVertexRam" = "0"
"NV_VAR" = "N"
"ARB_VBO" = "N"

&#91;d3dgl&#93;
"AnisotropicTextureFiltering" = "Y"
"VertexShaders" = "Y"
"VertexShaderMode" = "A"
"PixelShaders" = "Y"

; Which version of pixel shaders to attempt to use, if available
"PixelShadersLevel" = "1.4"

"FixedProgram" = "Y"
"GLSL" = "Y"
"FBO" = "Y"
"FBOCache" = "Y"
"FBOBackbuffer" = "N"
"DynamicVBO" = "N"
"IndexVBO" = "N"

&#91;opengl&#93;

&#91;dinput&#93;
; dead zone for joystick input from 0 to 10000. 1000 is 10% of range.
"DefaultDeadZone" = "1000"
"AbsoluteMouseSensitivity" = "100"

&#91;joystick&#93;
;; Configuration of the function of joystick axes
;; The joystick name and axis functions can be determined with jstest.
;; The available axis types are&#58;
;;   "none", "X", "Y", "Z", "RX", "RY", "RZ",
;;   "slider", "hat", "POV", and "ball"
;; "hat" and "POV" are synonymous. Hats use two axes.

"Logitech Inc. WingMan RumblePad" = "X,Y,slider,Z,RZ,hat,none"

&#91;fonts&#93;
;Read documentation/fonts before adding aliases
"Resolution" = "96"
"Default" = "-adobe-times-"
; Use new improved fonts &#40;uses FreeType and XRender libraries&#41; at user request.
; Defaults to "Y".
"FreeType" = "Y"


&#91;FontPatterns&#93;
"Pattern0" = "-adobe-times*"
"Pattern1" = "-adobe-helvetica*"
"Pattern2" = "-adobe-courier*"
"Pattern3" = "-misc-fixed*"

&#91;FontDirs&#93;
;"0"="/path/to/extra/fonts"

&#91;FontAlias&#93;
"MS Serif"="Times New Roman"
"Helv"="Arial"
"MS Sans Serif"="Arial"
"System"="Arial"
"Tahoma"="Arial"

&#91;memory&#93;

&#91;serialports&#93;
"Com1" = "/dev/ttyS0"
"Com2" = "/dev/ttyS1"
"Com3" = "/dev/ttyS2"
"Com4" = "/dev/modem"

&#91;parallelports&#93;
"Lpt1" = "/dev/lp0"

&#91;spooler&#93;
"LPT1&#58;" = "|lpr"
"LPT2&#58;" = "/dev/lp2"
"LPT3&#58;" = "/dev/lp3"

&#91;ports&#93;

&#91;spy&#93;
"Exclude" = "WM_SIZE;WM_TIMER;"

&#91;registry&#93;
"LoadGlobalRegistryFiles" = "n"
"LoadHomeRegistryFiles" = "Y"
"LoadWindowsRegistryFiles" = "n"
"WritetoHomeRegistryFiles" = "Y"
"SaveOnlyUpdatedKeys" = "Y"

&#91;Tweak.Layout&#93;
"WineLook" = "Win98"

&#91;Console&#93;
"Drivers" = "xterm"
"XtermProg" = "konsole"

&#91;Clipboard&#93;
"ClearAllSelections" = "0"
"PersistentSelection" = "1"

&#91;afmdirs&#93;
;"1" = "/usr/share/ghostscript/fonts"
;"2" = "/usr/share/a2ps/afm"
;"3" = "/usr/share/enscript"
;"4" = "/usr/X11R6/lib/X11/fonts/Type1"

&#91;Wineserver&#93;
"SHMWineserver" = "N"
"Scheduler" = "N"

&#91;WinMM&#93;
"Drivers" = "winemacca.drv"
"WaveMapper" = "msacm.drv"
"MidiMapper" = "midimap.drv"

&#91;wineoss&#93;
"UseMMap" = "N"
"FullDuplex" = "N"

&#91;winealsa&#93;
"UseMMap" = "Y"

ALL THE CODE IS THE ORIGINAL EXCEPT THE VIDEORAM (128)
I edited it to make it compatible with your mac, in 32 bits mode doesnt work

I will publish anything that can be usefull
Last edited by captainzana on 2008-02-11, 22:16, edited 2 times in total.
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Post by captainzana »

EVEN MORE CODE

Info.plist (commonly drivers and stuff, like windows dll, as you can see, we are so symple, that our "dll"s are plain text)

Code: Select all

<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN"
"http&#58;//www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict>
	<key>CFBundleDevelopmentRegion</key>
	<string>English</string>
	<key>CFBundleExecutable</key>
	<string>cider</string>
	<key>CFBundleGetInfoString</key>
	<string>Build 3208 Beta &#40;&#63743;&#41;</string>
	<key>CFBundleIconFile</key>
	<string>iconfile.icns</string>
	<key>CFBundleIdentifier</key>
	<string>com.transgaming.hommv</string>
	<key>CFBundleInfoDictionaryVersion</key>
	<string>1.0</string>
	<key>CFBundleName</key>
	<string>MM2 Lite</string>
	<key>CFBundlePackageType</key>
	<string>APPL</string>
	<key>CFBundleShortVersionString</key>
	<string>Build 3208 Beta &#40;&#63743;&#41;</string>
	<key>CFBundleSignature</key>
	<string>HMMV</string>
	<key>CFBundleVersion</key>
	<string>1</string>
	<key>CedegaGameDir</key>
	<string>c&#58;\Program Files\MM2 Lite</string>
	<key>CedegaGameName</key>
	<string>c&#58;\Program Files\MM2 Lite\MIDTOWN2.EXE</string>
	<key>LSMinimumSystemVersion</key>
	<string>10.4.8</string>
	<key>NSMainNibFile</key>
	<string>MainMenu</string>
	<key>PrefsFolderName</key>
	<string>MM2 Lite</string>
</dict>
</plist>
And, the you failed reminds me something...
...
"Something handled decive"... and "cake"

I dont know why i remember these thing when I remind "you failed"
...
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Post by Maxoff »

Good luck with your project 8)
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... My software ...
... Guide to Punctuation ...
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Post by captainzana »

...

Thanks

But help is STILL "granted" (sorry guys, i dont own FireRAM)

The solution is anywhere of the text, but i dunno where
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Post by Gafaddict »

MM2 can already run on the Mac... Parallels Desktop...

Image

Although, this is a paid solution; no reason to stop you from making a freeware alternative, always a respectable thing to do. Plus in Parallels you're running Windows in Mac rather than just a self-containing MM2; another plus towards your concept.
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Post by captainzana »

Yep, but parallels has a limited 3D suport in 3.x versions (in 2x the support doesnte was there)

And, te only thing that i need from windows are the good Sega genesis Emus, the good snes ones, paint and mm2 because my &#63743; Macintosh is Fantastic (if i say the best i will be killed, but it is)

(Genesis + and SNES9x are mediocre)

PD: What day you swiched to &#63743; Macintosh?

Maybe you cant see some things, abd there appears with a "?"

EDIT: You are a Fuckernet Expoiler 6 user having safari and FireFox INSTALED?
FireFox EATS even more ram that LFM and Even Even More that safari with 4 tabs
WORD having PAGES? - ENCOUAGE having MAIL?

At leas you use Final Cut Pro iTunes but iPhoto(i hate it, i prefer the pictures folder anyway)

Also TextEdit is great.

But LastFM, this is LAME and a RAM-EATING program (and subprocess-eating)

Edit 2: Why didnt you upgraded to leopard? do you use a G3? a G4 >800 MHZ?
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Post by captainzana »

New post because this is not related woth our what software is better chat.

I need all tha graphic data for MM2, PixelShaders, AntiAlising, and so, i need ALL
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Post by Gafaddict »

Thanks for the kind words as always pal :roll:
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Post by captainzana »

...

Please, traslate to a normal english
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Post by GT »

You are asking someone to translate into proper English?

Maybe you should learn English.
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