Perhaps I have the solution to introduce indicators into mm2!!!
In certain vehicles, when one moves back, the indicators flicker (!!).
I thus said myself that if one can modify the attribution of the keys, one could introduce indicators!
Yes, the fact of actuating step back makes that the indicators start (one has thus to use the key “R” touches action on the vehicle), therefore it would be necessary to reprogram the keys so that in the place of the actions of orrigine, it is there the indicators, right-hand side or left, which start.
Examples:
1.)Touch out of the véhcule
the key there (which is not used for nothing!!) could be to reprogram while flickering right, and touches it N (not to allot) while flickering left.
2.)touch action of the vehicle
the keys “to look at on the left” and “to look at on the right” can also be useful, and I think that these keys would be easier to program considering than they inluent directly on the véhcule
But for that, it would be necessary to reprogram the play (opinion thus with the programmers!!) and/or to create a add one to introduce the indicator into each cars.
here, I have all for my part,
Sorry for my english, i'm french
![Exclaim !!](./images/smilies/exclaim.gif)
see you !
Eliminator