Search found 31 matches

by scottyboy
2006-12-25, 08:36
Forum: Publications, news
Topic: Counter to .. Nissan Sunny
Replies: 16
Views: 8553

Slow down! No one public know's whats being released yet until it is released! And HQTM are probly spending christmas with there family's like most people and are waiting until later to release it
by scottyboy
2006-12-24, 14:07
Forum: Publications, news
Topic: this is the toipc where you guess when the release of cm wil
Replies: 40
Views: 16896

I just hope thats its another van :> 'cause am a van man :> :> :lol: :lol:
by scottyboy
2006-12-23, 18:43
Forum: Publications, news
Topic: this is the toipc where you guess when the release of cm wil
Replies: 40
Views: 16896

Nah, its gotta be CM :> :> A christmas day release!!!! What better!!!!!!!
.
Even if its not, its gunna be something good, i mean come on..........................................Its HQTM :lol: :lol:
by scottyboy
2006-12-19, 18:41
Forum: Midtown Madness 2
Topic: Depot
Replies: 7
Views: 1510

yea the bound object.

I have fixed it going away when you drive into it, it just needed to be a ssigned to a block which i have now done and the bound only works at the bit were you enter the depot not anywere else?!?!
by scottyboy
2006-12-18, 23:14
Forum: Midtown Madness 2
Topic: Depot
Replies: 7
Views: 1510

If the bound file was textured, would it still work?

*EDIT*

Just PM'd you the link to download it
by scottyboy
2006-12-18, 19:13
Forum: Midtown Madness 2
Topic: Depot
Replies: 7
Views: 1510

ive made the bound file which isnt texture. But ive mad the inner and outer walls whoch are both textured. The bound is done corectly but it doest seem to work

ps. would a texture bound affect it?
by scottyboy
2006-12-18, 18:37
Forum: Midtown Madness 2
Topic: Depot
Replies: 7
Views: 1510

Depot

The new project of mine is a bus storage depot. It will be a simple depot with a tarmaced park out side of it and with one or two low poly buses parked there. The depot is already in game and it is working, but no fully finished. its about 50% http://img146.imageshack.us/img146/5989/untitledeh1.jpg ...
by scottyboy
2006-12-02, 20:22
Forum: Publications, news
Topic: Classic Madness City: Forsaken Vale and Pleasantville
Replies: 536
Views: 73381

:0 :0 :0 :0 :0 It keeps getting better and better........... i want a christams release!!!! lol
Great work there!
by scottyboy
2006-12-02, 13:22
Forum: Midtown Madness 2
Topic: [KCP] Addons - Midtown Madness 2
Replies: 126
Views: 34448

!!!AWESOME WORK!!!

Cheers for the skin!
by scottyboy
2006-08-27, 08:15
Forum: Propositions and requests
Topic: Impala Police Car crashes game when i press enter
Replies: 17
Views: 3904

Do you have the addon_vehtypes.ar ? You need that to add the sirens in :roll:
by scottyboy
2006-08-25, 18:41
Forum: Other
Topic: lookin for pics
Replies: 4
Views: 4111

here , here and here
by scottyboy
2006-08-24, 21:55
Forum: Midtown Madness 2
Topic: [KCP] Addons - Midtown Madness 2
Replies: 126
Views: 34448

Is there any chance of an AA skin for the renault traffic?

Heres a link to the materials

the aa

cheers
by scottyboy
2006-08-24, 16:48
Forum: Midtown Madness 2
Topic: Mercedes E-Class
Replies: 21
Views: 3447

anytime :D :D
by scottyboy
2006-08-24, 13:28
Forum: Midtown Madness 2
Topic: Mercedes E-Class
Replies: 21
Views: 3447

bodys high is when you only export the car in BODY_H (the normal one kind of) but you can also export in BODY_VL, BODY_L, BODY_M, BODY_H which makes the car look different from the furthur you look. So if it is veru high poly (90k or over :P ) then you would use all of the bodys so that when you loo...
by scottyboy
2006-07-16, 22:05
Forum: Publications, news
Topic: Classic Madness Cars: almost done
Replies: 814
Views: 108878

Awesome!!! :> :> :D :D !!! !!!