Police and AI racers
Posted: Tue Apr 23, 2019 9:10 pm
Hello everyone,
I'm new on those forums as this is my first post there, but I wanted to ask a question concerning the police during checkpoint races. I've found that they do not trigger against AI racers when those are off screen. When they are on screen, they trigger sometimes and they don't other times, it seems pretty random. Furthermore, even if they do trigger, the chases stop if the player is too far away. I found this behaviour quite unusual so I'm coming to you for details since I couldn't find any answers on the internet. What I'd like to know is what exactly causes the police to chase the AI racers and whether or not their behaviour could be changed, as in, removing the "range" limitation or something to that effect. I know there is at least one mod here that disables the max number of active police units, so I was wondering if further modification to their behaviour was possible. I'm talking about Midtown Madness 2, by the way.
Thanks
I'm new on those forums as this is my first post there, but I wanted to ask a question concerning the police during checkpoint races. I've found that they do not trigger against AI racers when those are off screen. When they are on screen, they trigger sometimes and they don't other times, it seems pretty random. Furthermore, even if they do trigger, the chases stop if the player is too far away. I found this behaviour quite unusual so I'm coming to you for details since I couldn't find any answers on the internet. What I'd like to know is what exactly causes the police to chase the AI racers and whether or not their behaviour could be changed, as in, removing the "range" limitation or something to that effect. I know there is at least one mod here that disables the max number of active police units, so I was wondering if further modification to their behaviour was possible. I'm talking about Midtown Madness 2, by the way.
Thanks