Small Cities Traffic Patch.

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Seahawk
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Small Cities Traffic Patch.

Postby Seahawk » Tue Oct 10, 2017 6:55 pm

Finished
What is this?
Last edited by Seahawk on Thu Jan 12, 2023 8:10 am, edited 3 times in total.
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Postby Franch88 » Tue Oct 10, 2017 8:26 pm

Yeah, that's possible. If I'm not wrong, Sajmon showed it some years ago. Lost City, Madness City 1 and some other small add-on city are based on the city.psdl terrain, an unused file present in the game files that has at least the minimum amount of roads and intersections to allow working traffic, pedestrians and cop cars.
To generate the .bai file necessary for this, it's enough use the apposite function of MM2 City Toolkit program. It's called Generate BAI from PSDL and it's present under the menu Advance.
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Postby Seahawk » Sat Dec 02, 2017 10:51 am

I created this but it crashed.
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Postby FXANBSS » Sat Dec 02, 2017 5:57 pm

The only thing I did is to copy the files from the BETA to Lost City.

phys.aimap (or sf.aimap; all .aimap with custom traffic content)
phys.bai (MUST USE)

Don't worry to get the BETA, you can get those from Revisited v5 inside
! !rv5_leftovercities

Those are the essential files to get traffic working.

Phys because Lost City is based in this city, they both have same roads so they are compatible.

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Postby Seahawk » Sat Dec 02, 2017 7:57 pm

Works. :D Should it be released?
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Postby Seahawk » Mon Dec 04, 2017 11:10 am

Madness City 1:
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Lost City:
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Wildtown:
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Zebratown:
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Postby FXANBSS » Mon Dec 04, 2017 7:33 pm

Does the Traffic properly work in WildTown? If not, try fix it.

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Postby sajmon14 » Mon Dec 04, 2017 9:26 pm

In Wildtown I'd do BAI without traffic just to have cops. Traffic isn't needed there because of buildings on some roads. I have also added BAI to these maps and other related ones long time ago

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Postby Seahawk » Mon Dec 04, 2017 10:50 pm

I can't do more.
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Postby Seahawk » Tue Dec 12, 2017 10:51 am

The mod is released here.
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Postby Seahawk » Thu Dec 14, 2017 8:49 am

Also works with Climb City. Any more such maps?
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