[MM2] variant objects
Posted: Thu Jun 22, 2017 5:38 pm
Found this out today, there is an object named "variant<NUMBER>", with number being the paintjob.
e.g. "variant0_H" would only show up with the 1st paintjob.
Note that these are breakables, so they need a dgBangerData to work properly.
Here I did a test export, with broken paintjobs.
variant1_H (paintjob 1)
variant0_H (paintjob 0)
Just a quick little note
e.g. "variant0_H" would only show up with the 1st paintjob.
Note that these are breakables, so they need a dgBangerData to work properly.
Here I did a test export, with broken paintjobs.
variant1_H (paintjob 1)
variant0_H (paintjob 0)
Just a quick little note