Unofficial Patch Work

User avatar
KingAndy
MM2X Very Active User
MM2X Very Active User
Posts: 1114
Registered for: 10 years 7 months
Location: Lisbon, Portugal
Been thanked: 1 time
Contact:

Postby KingAndy » Wed Aug 17, 2016 8:56 pm

I had a conversation with Aaro4130 a few days ago about the very same thing and he told me he tried to but it didn't worked out well. I'd say it's a no, unfortunately, at least for now. After all, this patch is already featuring a ton of things we've been dreaming about for years.
Image
Best active member avatar
Best active member MM1 screenshot-er
Friendliest active member

Image
Most helpful active member
Best MM2 car converter of the year
Best MM2 innovation of the year
Author of the best MM2 mod of the year
Best active user's self amatory site


Image

User avatar
BUGATTIMAN253MPH
MM2X Very Active User
MM2X Very Active User
Posts: 1296
Registered for: 13 years
Location: Ireland
Contact:
Ireland

Postby BUGATTIMAN253MPH » Wed Aug 17, 2016 10:41 pm

All those dashboards made from 3D interiors are going to look better with 32 bit color depth. :)
Image
Best Midtown Madness 2 car converter of the year
Best Midtown Madness 2 car converter of the year
Author of the best Midtown Madness 2 car add-on of the year
Best active member Midtown Madness 1 screenshot-er

Image
Best active member avatar
Best Midtown Madness 2 breakout of the year
Funniest active member

User avatar
dummiesboy
MM2X Super Active User
MM2X Super Active User
Posts: 2430
Registered for: 15 years 8 months
Location: USA
Been thanked: 1 time
Contact:

Postby dummiesboy » Thu Aug 18, 2016 8:30 am

Basically what happened with the reflective breakables and such was that they would appear at the car's origin rather than on the breakables. So basically you would see a bunch of ghosts under the car.
Image

User avatar
Seahawk
MM2X Super Active User
MM2X Super Active User
Posts: 2237
Registered for: 11 years 3 months
Been thanked: 1 time
India

Postby Seahawk » Thu Aug 18, 2016 4:31 pm

Nice work!
-Seahawk
Image
Third Best New-comer screen shooter of the year 2013
Image
Second Best MM1 screen shooter of the year 2014

User avatar
BUGATTIMAN253MPH
MM2X Very Active User
MM2X Very Active User
Posts: 1296
Registered for: 13 years
Location: Ireland
Contact:
Ireland

Postby BUGATTIMAN253MPH » Wed Aug 24, 2016 1:57 am

Basically what happened with the reflective breakables and such was that they would appear at the car's origin rather than on the breakables. So basically you would see a bunch of ghosts under the car.
That's disappointing to hear about the shine. :| How exactly are you guys performing the fixes? Is it through a hex editor or something? (I'm no programmer btw)
Image
Best Midtown Madness 2 car converter of the year
Best Midtown Madness 2 car converter of the year
Author of the best Midtown Madness 2 car add-on of the year
Best active member Midtown Madness 1 screenshot-er

Image
Best active member avatar
Best Midtown Madness 2 breakout of the year
Funniest active member

User avatar
Diatosta
MM2X Active User
MM2X Active User
Posts: 783
Registered for: 11 years 9 months
Location: Portugal? Maybe...
Contact:

Postby Diatosta » Wed Aug 24, 2016 6:01 am

IDA or OllyDBG (I personally use OllyDBG for my stuff, but I think Aaro uses IDA). Basically, be able to look at:
CMP EAX, 3 //Imagine this is the value that gets changed according to the number of cops after you
JGE 004592 //Jumps to address if greater or equal

and say "hmm, I think that's where it checks if it has more than three cops. Lemme just try something out...

CMP EAX, 3 //Same as before
NOP //Does nothing

"Oh look, I can now have infinite* cops after me! Yay"

*not actually infinite, but you know what I mean.

So, erm, this is a very basic, and easy hack/ fix to do. Some that Aaro has done I can't even begin to comprehend how he did them :P

(Oh, and that was the phase in where you test the new code out, first comes the phase to find out where the problem even is, and that's the cool one :) Protip: it isn't very cool actually)
[color=white]MM2 lover! Yeah![/color]
[color=white]diatosta.pt[/color]

[color=white]Also, gotta love when people don't publicize their work or ask for support in their signatures. Also don't forget to check my unfinished mods and donate to my Paypal

Also, one of my trucks[/color]
[img][/img]

aaro4130
MM2X Super Active User
MM2X Super Active User
Posts: 2405
Registered for: 15 years 10 months
Location: Canada
Been thanked: 1 time

Postby aaro4130 » Thu Sep 01, 2016 12:54 am

Here's a sneak peek at what's possibly to come ;)
Image
[img]https://i61.tinypic.com/25zrngo.jpg[/img][color=white]
- Most creative active member
- Most smart active member
- Best MM2 innovation of the year
- Best programmer

[img]https://i60.tinypic.com/2m4c2h5.jpg[/img]
- Most helpful active member[/color]

User avatar
BUGATTIMAN253MPH
MM2X Very Active User
MM2X Very Active User
Posts: 1296
Registered for: 13 years
Location: Ireland
Contact:
Ireland

Postby BUGATTIMAN253MPH » Thu Sep 01, 2016 1:35 am

Awesome, evening looks like evening now. :D
Image
Best Midtown Madness 2 car converter of the year
Best Midtown Madness 2 car converter of the year
Author of the best Midtown Madness 2 car add-on of the year
Best active member Midtown Madness 1 screenshot-er

Image
Best active member avatar
Best Midtown Madness 2 breakout of the year
Funniest active member

User avatar
dummiesboy
MM2X Super Active User
MM2X Super Active User
Posts: 2430
Registered for: 15 years 8 months
Location: USA
Been thanked: 1 time
Contact:

Postby dummiesboy » Thu Sep 01, 2016 3:57 am

Here's a sneak peek at what's possibly to come ;)
ImageImage
Image

User avatar
sajmon14
MM2X VIP Member
MM2X VIP Member
Posts: 5321
Registered for: 16 years 1 month
Location: Poland
Contact:
Poland

Postby sajmon14 » Thu Sep 01, 2016 10:04 am

Lookin' good :)

User avatar
KingAndy
MM2X Very Active User
MM2X Very Active User
Posts: 1114
Registered for: 10 years 7 months
Location: Lisbon, Portugal
Been thanked: 1 time
Contact:

Postby KingAndy » Thu Sep 01, 2016 12:47 pm

The result is so impressive! The shading looks much more immersing now, if I didn't knew the game I'd say someone switched the graphical settings from normal to ultra. :lol:

I can't wait to see how the night shading will look like!

BTW, do you think is there some way to improve the looks of foggy weather? I mean, instead of the reduced visibility and whitish buildings at distance, is there some way to just add more fog and less of that whitish effect?
Image
Best active member avatar
Best active member MM1 screenshot-er
Friendliest active member

Image
Most helpful active member
Best MM2 car converter of the year
Best MM2 innovation of the year
Author of the best MM2 mod of the year
Best active user's self amatory site


Image

User avatar
carfan1061
MM2X Occasional User
MM2X Occasional User
Posts: 335
Registered for: 7 years 10 months
Location: England

Postby carfan1061 » Thu Sep 01, 2016 2:35 pm

Wow, with your bug fixes and BUGATTIMAN253MPH mod (which is in progres) MM2 may look like it skipped a decade :biggrin2:
Image

User avatar
Franch88
MM2X Admin
MM2X Admin
Posts: 15758
Registered for: 16 years 9 months
Location: Italy
Been thanked: 1 time
Contact:
Italy

Postby Franch88 » Thu Sep 01, 2016 9:54 pm

The result is just impressing, great work! :D
Seems that you've used a .lmap file to make that result, but the PSDL blocks coloring got with it can't be change through the time of the day and weather combinations.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
|Franch88's MM2 Releases|

User avatar
KingAndy
MM2X Very Active User
MM2X Very Active User
Posts: 1114
Registered for: 10 years 7 months
Location: Lisbon, Portugal
Been thanked: 1 time
Contact:

Postby KingAndy » Thu Sep 01, 2016 10:13 pm

If so, couldn't a trainer be created where different .lmap files would be loaded depending the weather and time of the day?
Image
Best active member avatar
Best active member MM1 screenshot-er
Friendliest active member

Image
Most helpful active member
Best MM2 car converter of the year
Best MM2 innovation of the year
Author of the best MM2 mod of the year
Best active user's self amatory site


Image

User avatar
dummiesboy
MM2X Super Active User
MM2X Super Active User
Posts: 2430
Registered for: 15 years 8 months
Location: USA
Been thanked: 1 time
Contact:

Postby dummiesboy » Thu Sep 01, 2016 11:43 pm

It's not lmap, but it uses the same system. It computes what the light on flat ground would look like for that time of day by taking the values from the lt file, running them through a short trig equation, and applying the result as ambient light to the parts of PSDL that don't have it, without affecting buildings or PKG. So yeah it's fake lighting, but it looks pretty damn close to real lighting.
Last edited by dummiesboy on Thu Sep 01, 2016 11:48 pm, edited 2 times in total.
Image