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Posted: Tue Nov 07, 2017 8:19 am
by Seahawk
I had now made a better railway station map with traffic and cops but when I export it.....

Posted: Wed Nov 08, 2017 12:46 am
by carfan1061
Image

Posted: Sun Nov 19, 2017 4:24 pm
by Seahawk
Why are you pointing useless things and not the question.

Posted: Sun Nov 19, 2017 4:41 pm
by Jeremiahjobling
Why are you pointing useless things and not the question.
Carfan was trying to tell you with that picture that you were on a copy of Windows that was not genuine, and could be the reason for the problem you were having.

Posted: Sun Nov 19, 2017 7:27 pm
by carfan1061
Why are you pointing useless things and not the question.
Carfan was trying to tell you with that picture that you were on a copy of Windows that was not genuine, and could be the reason for the problem you were having.
Actually Seahawk is right. I have no clue as to why it doesn't work, I was just having fun. :P

Posted: Sun Nov 19, 2017 9:14 pm
by Franch88
MM2 City Toolkit's .3ds file importing issues can be a lot, it's impossible to give a reply without giving a check to your files and to what you've done... It's totally sure that you've done something wrong with the map modeling and objects making in ZModeler before export the .3ds file.

What Carfan reported could be a reason of why DeAR 2 isn't properly working on your PC, instead.
Don't do anymore such ways of "having fun", Carfan. :P

Posted: Fri Nov 24, 2017 9:09 am
by Seahawk
And is that problem happening because I copied road, intersection, sidewalk and train objects from other maps?

Posted: Sun Nov 26, 2017 8:27 pm
by sajmon14
Problem happens because objects aren't built properly. Send a z3d file of the map here.

Posted: Mon Nov 27, 2017 3:46 am
by Seahawk

Posted: Mon Nov 27, 2017 8:35 pm
by cody
Try to rename TRAIN_ to ROAD_ and see if that works.

Posted: Tue Nov 28, 2017 2:52 am
by Seahawk
I have removed the train and now it works. :roll:

The map:
Image
Image
Train is cancelled. And why the textures on ground not appearing even after I have assigned them in ZM? And sky is black?

Posted: Tue Nov 28, 2017 5:24 pm
by zoot
If I remember correctly, there's some sort of sky file missing or something for the sky. Also textures need to be applied correctly, and proper format. Are they showing in mm2ct?

Posted: Tue Nov 28, 2017 10:16 pm
by Franch88
Evidently, you made the TRAIN_ object in the wrong way. Then, it's supposed to be turned into a .pathset file to make a train type object to move through the modeled path.
About the textures, you need to put them in a folder called _Texture, and assign right them to the materials in ZModeler (it's explained in the tutorial...). Also, don't exceed 8 characters with the file names. At the end, during the map making process, MM2 City Toolkit will copy and rename them with the basename as prefix, and place them in the Texture folder.
For the sky, you need to have the .sky file, named with the basename of your track and put in the City folder. You can easily take it from the .ar files of the various add-on tracks available.

For the last time: read the tutorial resources and learn by yourself, instead to always ask. This is stuff that can't fit with everybody, though...

Posted: Mon Dec 04, 2017 11:03 am
by Seahawk
The map is released here.