Page 2 of 3

Posted: Sat Apr 01, 2017 12:48 pm
by sajmon14
Just reset camera on 3d view and it will be fine. Also don't make such small pics. We cannot see how the map is made

Posted: Sat Apr 01, 2017 1:35 pm
by Seahawk
Still the same.
I've created some buildings for the island, but they are all made of shapes and worthless to show because still not placed on the island. Will place afterwards after making roads.

But how to select the polygons to rename them. And what is the name of roads, intersections and tram routes.

Posted: Sat Apr 01, 2017 3:35 pm
by Seahawk
The 3d view is too much blurred.

How to select polygons?

Posted: Sun Apr 02, 2017 12:19 pm
by Seahawk
I've exported the roller in ZM.
But it has no colours and it's roller (wheel) and fenders is wrongly placed:
Image

Posted: Mon Apr 03, 2017 8:23 pm
by Franch88
That's because there aren't the related .mtx files, used for the wheels and fenders placing, indeed. You must extract all the entire Geometry folder and re-import again the .pkg file. Obviously, you must also extract the entire Bound folder to get the bound object, and the entire Texture folder to get the textures applied to the model.
How to select polygons?
Press key 3 to select the polygons mode, then click on one of the objects in any view except the 3D one to select the polygons of that object. Press key 4 to return to the default Polygons mode.
Keys 1 and 2 are respectively for vertices and edges modes.

Posted: Mon Apr 03, 2017 9:44 pm
by Seahawk
And how to select many polygons and rename them to Road_ or IS1_....?

Posted: Thu Apr 06, 2017 2:38 pm
by sajmon14
I suggest searching for a good Zmodeler tutorial first on Midtown Madness sites or other sites and starting learning basic tools with it. We cannot help you any further when you don't know how to do simple things.

Posted: Fri Jul 21, 2017 11:11 pm
by KingAndy
The thing I love about Seahawk is that he's living nostalgia. This is just like Nokia remaking the 3310, Nintendo launching mini versions of their classic retro consoles or that time Tokio Hotel released a new album. No matter how many years that pass, reading his threads always feels the same!

Posted: Tue Aug 08, 2017 3:39 pm
by Seahawk
Lol. And every time it is also same at the end: Abandoned.

Posted: Sun Sep 17, 2017 9:05 am
by Seahawk
Finished as Beta
This is something I've made, I'll soon texture it and add it to Madness Backup.
Image

Posted: Sun Sep 17, 2017 10:57 am
by sajmon14
Remember that you don't need to do UV-mapping on GROUND_ because the game will do it. But PH1_ etc must have UV-mapping ;)

Posted: Sun Sep 17, 2017 11:34 am
by Seahawk
And how to do UV mapping? Is bound required? And can a train work without roads?

Posted: Sun Sep 17, 2017 5:21 pm
by sajmon14
If you don't know how to uv-map textures on objects then search for some Zmodeler tutorial ;) Bound will be automatically generated. And yes, the train will work without roads.

Posted: Fri Sep 22, 2017 12:12 pm
by Seahawk
The map has received its textures. :)
Image
Though they look bad but, it's just for fun. :)
But I want different textures on those buildings and that breakable object. How to do that?

Posted: Mon Sep 25, 2017 8:04 am
by Seahawk
The ground of the track is complete. I do plan any roads but I'll add railway and water. A working boat too! By the way how to delete these polygons? And if I add traffic, it'll use Tonius11 traffic. Monstly LTVs and trucks. (Mixture of some London and SF vehicles). And if I add traffic I'll add tram too.
Image