And here is the ultimate proof:
Code: Select all
# Geo2 /Angel/mm/geo/tokyo.geo
# Vertices 599
# Elements 82
# Groups 6
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# Geo2 /Angel/mm/geo/tokyo2.geo
# Vertices 450
# Elements 74
# Groups 5
Code: Select all
2000.04.12 16:59 B U:\mc\Shop\city\tokyo.geo <-- olive /bork/marc tokyo.geo
2000.04.12 17:20 B U:\mc\Shop\city\tokyo.geo <-- olive /bork/marc tokyo.geo
2000.04.12 17:32 B U:\mc\Shop\city\tokyo.geo <-- olive /bork/marc tokyo.geo
2000.04.20 15:44 B U:\mc\Shop\city\tokyo2.geo <-- olive /bork/marc tokyo2.geo
2000.04.27 13:12 B U:\mc\Shop\city\chicago_test.geo <-- olive /bork/marc chicago_test.geo
2000.04.27 13:18 B U:\mc\Shop\city\chicago_test.geo <-- olive /bork/marc chicago_test.geo
2000.05.09 14:55 B U:\mc\Shop\city\t02.geo <-- olive /bork/marc t02.geo
2000.05.09 15:00 B U:\mc\Shop\city\t02.geo <-- olive /bork/marc t02.geo
As if that isn't amazing enough, there isn't only one version of Tokyo, there are two - t01 and t02:
There's even a hudmap:
and the MC2 Tokyo hudmap as comparison:
I eventually managed to get both cities working in MM3323, however they will not work in MM2 yet. But for now, the project is ongoing with converting the traffic cars from MC2 and MC3 Remix to work in-game. So far, I successfully converted va_bus_t to work as traffic vehicle and made a hudmap, but it appears to be showing incorrect locations.
t01:
t02:
Overall, here is what I noticed:
t01 - has working AI traffic, but less buildings and roads;
t02 - no working AI traffic, but looks more completed with more buildings and districts pretty much completed, and even working water!
The maps are MASSIVE and it's such a shame Tokyo never became reality in MCSR. So, my plan eventually is to finish it Of course I can't do it alone, so I will need help. If someone is willing to help me with Tokyo, feel free to PM me.
But for now, I will convert the traffic vehicles from MC2 and MC3 Remix to work