My views on the Need For Speed series
Posted: Fri Mar 18, 2016 1:13 am
For a long time now I haven't really been a NFS fan. I've only ever played six NFS games in my life; Underground and Underground 2, Carbon, Shift and Shift 2, Most Wanted 2012 and Rivals. Below are my opinions on the six games I have played.
Underground: There was no open world at all in this game, and Olympic City is always set at nighttime. I also found the rubberbanding AI, drag racing and traffic frustrating.
Underground 2: A vast improvement over the original game, including an open world to explore, more customization and more cars; muscle cars and SUVs are included. I didn't have much of a problem with rubberbanding AI in this game but drag racing and the traffic were still a pain, special events and outrun mode were a newly added annoyance for me. Like Olympic City, the sun never rises in Bayview.
Carbon: I have heard of Most Wanted coming before Carbon, but I didn't know Carbon was the sequel. It was pretty boring to play and there was no daylight in this game either. I didn't really experience much of the career because I quit after I got busted for the first time and learned that I would have to start the game over if I ran out of cars and couldn't buy them back off the Palmont PD. I also had a strange problem where the game just disappeared after an hour of gameplay.
Shift: This was a good game, I liked the whole down and dirty racing aspect to Shift compared to Gran Turismo where you looked at shiny Ferraris while listening to lounge music. The graphics also kept the game exciting for periods of time. Speaking of Ferraris, the Ferrari pack only came as a DLC for Xbox 360 dammit!
Shift 2: As with Shift, Shift 2 was a good game although it seems as if this game didn't last long as only two DLC packs were released. I wished there was character customization, especially when I am trying to make a race car out of a Shelby Mustang and the game thinks I'm in the 20th century and makes me wear and old racing suit. And Xbox exclusive Ferraris just weren't enough for EA, they then decided, screw this and leave Ferraris out of Shift 2 completely, with only dedicated modders to later add them as a mod.
Most Wanted 2012: I understand Most Wanted is all about becoming a heavily wanted street racer for the craic, but more pressure from the cops just makes things more difficult for me. I tried to enjoy the exotics and drive around Fairhaven but I got chased around by SUVs and muscle cars and got arrested. After being busted three times, I got fed up with this game and uninstalled it.
Rivals: I don't find fighting with the law fun in any way, but what I did appreciate was the ability to return to hideout even if the entire police force was just outside the door, this allowed me to change tactics and make 2 million speedpoints in one session just by driving in circles near the repair shop below a highway and cash in at the hideout when I'm done. I wished the racer and cop factions used the same cars and the cops had more stuff to buy, since the police cars and the license plates are free and you can't customize your cop's look at all.
You are welcome to express your own views here if you want.
Underground: There was no open world at all in this game, and Olympic City is always set at nighttime. I also found the rubberbanding AI, drag racing and traffic frustrating.
Underground 2: A vast improvement over the original game, including an open world to explore, more customization and more cars; muscle cars and SUVs are included. I didn't have much of a problem with rubberbanding AI in this game but drag racing and the traffic were still a pain, special events and outrun mode were a newly added annoyance for me. Like Olympic City, the sun never rises in Bayview.
Carbon: I have heard of Most Wanted coming before Carbon, but I didn't know Carbon was the sequel. It was pretty boring to play and there was no daylight in this game either. I didn't really experience much of the career because I quit after I got busted for the first time and learned that I would have to start the game over if I ran out of cars and couldn't buy them back off the Palmont PD. I also had a strange problem where the game just disappeared after an hour of gameplay.
Shift: This was a good game, I liked the whole down and dirty racing aspect to Shift compared to Gran Turismo where you looked at shiny Ferraris while listening to lounge music. The graphics also kept the game exciting for periods of time. Speaking of Ferraris, the Ferrari pack only came as a DLC for Xbox 360 dammit!
Shift 2: As with Shift, Shift 2 was a good game although it seems as if this game didn't last long as only two DLC packs were released. I wished there was character customization, especially when I am trying to make a race car out of a Shelby Mustang and the game thinks I'm in the 20th century and makes me wear and old racing suit. And Xbox exclusive Ferraris just weren't enough for EA, they then decided, screw this and leave Ferraris out of Shift 2 completely, with only dedicated modders to later add them as a mod.
Most Wanted 2012: I understand Most Wanted is all about becoming a heavily wanted street racer for the craic, but more pressure from the cops just makes things more difficult for me. I tried to enjoy the exotics and drive around Fairhaven but I got chased around by SUVs and muscle cars and got arrested. After being busted three times, I got fed up with this game and uninstalled it.
Rivals: I don't find fighting with the law fun in any way, but what I did appreciate was the ability to return to hideout even if the entire police force was just outside the door, this allowed me to change tactics and make 2 million speedpoints in one session just by driving in circles near the repair shop below a highway and cash in at the hideout when I'm done. I wished the racer and cop factions used the same cars and the cops had more stuff to buy, since the police cars and the license plates are free and you can't customize your cop's look at all.
You are welcome to express your own views here if you want.