Midtown Madness 3: Unofficial PC porting project

Preliminary Pre-Alpha Preview Build 7 [Project inactive]

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The_Most_Wanted
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Postby The_Most_Wanted » Sun Aug 30, 2015 10:07 pm

Cool Progress man! :)
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Postby Cariboost » Sun Aug 30, 2015 11:37 pm

For the depth of vision would it be possible to higher it ? I guess most of the computer can handle a game like that with a deep vision no ?


I tried to download build 4 but I only get a black screen when launching the game... Anyone like that too ?

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Postby Kunal2045 » Mon Aug 31, 2015 5:33 am

Good work with the latest build :)
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Postby SuperSecret » Mon Aug 31, 2015 9:13 am

Also, the cars turn quite well when at low speeds, but when at higher speeds they get a lot of understeer. Dunno if it's that way either :/
The steering needs some tweaking, I know. In MM3 the cars steer easily even at high speeds. (though less than at low speeds)
For the depth of vision would it be possible to higher it ?
I will add a slider in the settings menu later. (along with other graphic options)
I tried to download build 4 but I only get a black screen when launching the game...
Maybe you put the files in the wrong way. Do it this way:
  • Extract the Build 4 contents in a folder.
    Copy the Data folder (available here) in the same folder.
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Postby Kevin_Hahn » Mon Aug 31, 2015 6:07 pm

:dance: Been havin' a blast with build 4! I know every street in both cities. (I play MM3 more than I do MM2 :wink:) Physics are near perfect, although I think the suspension doesn't have enough give.

For example: In MM3 when driving over the sidewalk the tires do go up, but it doesn't effect the main body much. Seems the shocks are too stiff?

This project has so much potential!
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Postby SuperSecret » Mon Aug 31, 2015 6:48 pm

I know, the suspensions need some tweaking too. Dealing with suspensions is a bit tricky in Unity 5, this because of the new PhysX version used, it caused problems to many people.
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Postby BIGzee » Tue Sep 01, 2015 3:48 pm

Build 4 looks more like it :D. Wonderful job, SuperSecret :aprobar:. And also, I remember aaro4130 saying this in his MMclone topic ...
And Android version is as simple as clicking 2 buttons
So, is it possible here too ? :roll:
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Postby KingAndy » Tue Sep 01, 2015 3:52 pm

As I know from MMclone conversations with Aaro4130, it's fairly simple to make Android compatible applications running on Unity. Also, most Android devices nowadays are powerful enough to run games like this, so it may be possible for SuperSecret to release later a mobile version, if he's interested of course.
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SuperSecret
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Postby SuperSecret » Tue Sep 01, 2015 6:11 pm

Indeed, an Android version is in my plans, after the game is completed of course.
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Postby KingAndy » Tue Sep 01, 2015 6:16 pm

Sweet! Great news! :D
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Postby Andy7653 » Tue Sep 01, 2015 6:31 pm

When will u add sounds? :)

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SuperSecret
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Postby SuperSecret » Tue Sep 01, 2015 6:34 pm

Probably in the next build
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Postby BIGzee » Tue Sep 01, 2015 7:23 pm

That's sounds irresistible :D. But there's a passive chance this could end up being a blip on microsoft's radar. Some busybody might nosy around, putting the apk on play store. THIS being no little softcore game, it'll become all the more famous and we might find ourselves in the doghouse, all that in no time. Platform with wider audience = denser exposure, or so i think. But this still doesn't outweigh the value for mobile version, clearly. No pressure :wink:
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Postby SuperSecret » Tue Sep 01, 2015 7:40 pm

This will not go on the Play Store, or any store in general, since it would be rejected before publication for copyright infringement. The Android version will be released in the same way as the PC version. (that is on this forum and maybe on torrent sites)
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Postby KingAndy » Tue Sep 01, 2015 7:44 pm

Are you considering (and would Franch88 allow) to host it on MM2X?
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