MM2 Car Replacement Mod: High poly or Low poly?

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MM2 Car Replacement Mod: High poly or Low poly?

Postby BUGATTIMAN253MPH » Wed Jul 29, 2015 3:02 am

I am thinking of making a mod for MM2 to replace all of the default cars with new ones, like Classic Madness did. I don't know whether to use High Poly models or Low Poly models. So I ask MM2X: What LOD would you like in an MM2 car replacement mod, High or Low?
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Postby zoot » Wed Jul 29, 2015 3:52 am

Most of the community loves lower polygon models. :)
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Postby Franch88 » Wed Jul 29, 2015 11:42 pm

For a such idea of default game vehicles replacing mod, the using of low polygons models is the best thing, also for final .ar file size issues. The hardest part is find the vehicles that fit each replaced vehicle.
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Postby Midtown2 » Thu Jul 30, 2015 3:48 am

I've tried this before and it seems that once you get to around ten high poly cars, the game crashes, just as if they were addon cars. I've done this with higher poly Forza and Real Racing cars and have gotten the same result both times. I don't know how it would work with low poly models, but I would assume it would work better. Plus Low-poly models also look more authentic, looking at the games age ;)

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Postby BUGATTIMAN253MPH » Thu Jul 30, 2015 3:20 pm

Low-poly models also look more authentic, looking at the games age ;)
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Postby mm2mm1fan » Thu Jul 30, 2015 10:11 pm

Nice Beetle RSI :), I forgot that I started to convert some LOD3 Forza cars a while back.
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Postby GKRacer » Fri Jul 31, 2015 12:29 am

Looks sweet :)

Wondering though, will this be the opportunity to have HQ recreations of the default liveries?

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Postby zoot » Fri Jul 31, 2015 12:36 am

That looks like a decent model. Good polygon count there. I'm going to guess less than 1500 tris.
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Postby BIGzee » Sat Aug 01, 2015 8:07 pm

Look who's into mod making :flirt:. Looking forward to this. Traffic as well ?
I'm going to guess less than 1500 tris.
But, doesn't that make it a LOD4 or a fancy LOD5 ? *Spitballing*
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Postby BUGATTIMAN253MPH » Fri Aug 07, 2015 8:27 pm

Gentlemen...
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The future has arrived. :)
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Postby FXANBSS » Sat Aug 08, 2015 1:56 am

Looks weird for some reason, the front.

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Postby Midtown2 » Sat Aug 08, 2015 3:23 am

That's just cuz the forza version of the beetle was slightly different and looked weird anyway

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Postby mm2mm1fan » Sat Aug 08, 2015 3:59 am

Some Forza LOD 3 models do have some parts misplace a little bit which could be fixed easily. :)
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Postby The_Most_Wanted » Sat Aug 08, 2015 9:14 am

Cool Conversion! :)
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Postby BIGzee » Sat Aug 08, 2015 5:41 pm

Splendid start 8). Is that a vertices connecting issue in the front ? And the 'nostalgia freak' part of me would like to see the cars' pics with the default MM2 reflection :).
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