mm2mm1fan's MM1 cars

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FXANBSS
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Postby FXANBSS » Mon Jul 13, 2015 11:00 pm

Everyone, I present the first Driver 2 to MM1 conversion ever :) Just need to place the lights and get proper tuning/sounds.
Never say first, someone probably do it, but nobody knows.

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Postby mm2mm1fan » Mon Jul 13, 2015 11:03 pm

I thought I uploaded a full zip file :? I'll ask carking1996 about it and I'll uploaded a full zip file. I'm sorry for the inconvenience
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Postby zoot » Tue Jul 14, 2015 12:53 am

Fixed stuff with the file.
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Postby mm2mm1fan » Tue Jul 14, 2015 1:01 am

Fixed stuff with the file.
Thanks :)
Never say first, someone probably do it, but nobody knows.
I'm the only one who's modding MM1 anymore and I haven't find anyone who converted a Driver 2 car to MM1 yet so It could be the first.

Here's the Driver 2 car in-game

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Postby BIGzee » Tue Jul 14, 2015 11:03 am

Very fitting car for MM1 :). Nice work. Does it have the 'muscle' handling/tuning ?
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Postby zoot » Thu Aug 06, 2015 6:38 pm

Looks good!
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Postby mm2mm1fan » Thu Aug 06, 2015 7:53 pm

Thanks, I'm doing some tuning adjustments on the Driver 2 car at the moment. :)
Very fitting car for MM1 :). Nice work. Does it have the 'muscle' handling/tuning ?


Yes it does :)

I have another car that is almost in-game, it's the Compact from the NFS Undercover traffic (LOD D) which is also in Burnout Paradise traffic too :)

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EDIT: The Compact is ready for a beta test :) Still needs some work on it.
https://www.dropbox.com/s/ujpzsxzttruf5 ... ct.ar?dl=0

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Postby BUGATTIMAN253MPH » Fri Aug 07, 2015 1:48 am

Wow, that car has to be one of the highest polygon cars to successfully run in MM1.
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Postby mm2mm1fan » Fri Aug 07, 2015 3:22 am

Actually it's only 2,437 polys with the body and wheels together. I used the LOD D body (LOD 3) without the low poly interior and LOD A wheels (LOD 0) :)
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Postby matyii » Fri Aug 07, 2015 7:51 pm

This car looks great! :D
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Postby BIGzee » Sat Aug 08, 2015 5:44 pm

I'm surprised MM1 accepted those HiPoly wheels 8O. Great one, mm2mm1fan :D
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Postby zoot » Sun Aug 09, 2015 1:05 am

I'm surprised MM1 accepted those HiPoly wheels 8O. Great one, mm2mm1fan :D
I put an NFSMW car into mm1 with a little work. ;)
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Postby mm2mm1fan » Sun Aug 09, 2015 1:23 am

Here is carking1996 conversion of the CTS and it was over 7,000 polys. I'm now trying to convert some cars from NFS Carbon with it's LOD 3 mesh.

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EDIT: Here's what I'm talking about, it the 2006 Shelby GT500 from NFS Carbon in LOD 3.

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Postby BIGzee » Sun Aug 09, 2015 8:33 pm

Now THAT'S a gamechanger. Great work with the CTS, carking1996 :). And it's hard to believe the GT500 is an LOD3. Have you tried Undercover, to see if it has a better model ?
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Postby mm2mm1fan » Sun Aug 09, 2015 9:21 pm

Undercover has the 2008 model but ProStreet has the same model year as Carbon and it can be imported into the same Zmodeler 2 that imports Undercover models but, I don't know that much about the LOD of the ProStreet and Undercover player cars yet but I can look look into it. :)
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