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Can you use 2048 textures for a car in MM2?

Posted: Mon Aug 11, 2014 8:24 pm
by BUGATTIMAN253MPH
For cars from Shift 2 Unleashed, can the livery textures be 2048 pixels in size? I tried to do it once but the game crashed, so I was just wondering if it would still be possible to still use 2048 pixel textures.

Posted: Mon Aug 11, 2014 10:04 pm
by Midtown2
I don't know but you could always try shrinking them... Maybe half the size (1024)

Posted: Mon Aug 11, 2014 11:35 pm
by Franch88
MM2 supports and can display 2048 pixels sized textures, but because of them the chances of get game crashes while the first loading or while the vehicle selecting get higher. It's better resize the too big textures to the maximum value, indifferently if in height or in length, of 1024 pixels.

Posted: Mon Aug 11, 2014 11:59 pm
by matyii
BTW i got a Ford Mustang GTR in my game, what is uses 2048 sized textures, and there isn't any problem with it.. But there only 4 high poly car in my game.

Posted: Tue Aug 12, 2014 12:48 am
by BUGATTIMAN253MPH
Thanks guys that's good to know.

Posted: Tue Aug 12, 2014 4:11 am
by aaro4130
It's best to resize them to half size to avoid users getting annoyed about your vehicle crashing. A 1024x1024 texture is about 4MB in memory, but a 2048x2048 is about 16MB. A huge difference!

Posted: Tue Aug 12, 2014 12:08 pm
by BUGATTIMAN253MPH
Alright thanks. Next car: Ford GT40 Custom from Shift 2.
Not much, just a custom version of the Ford GT40, with the 2006 Ford GT paintjobs and an iconic mystery paintjob as well.