Whoa! HOW did I not see this tread before now!!!!!!! This is the biggest newsflash in gaming since I got into the community!!!!
Actually, I was going to try this cause I thought no one else was, but you just saved me from making the attempt and making a mess of it. Thank you, thank you, thank you, thank you, thank you, thank you!!
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America faces a threat worse than ever before. Yesterday, George taxed our tea. Today, Obama taxes our freedom. Tomorrow, someone may tax our mortal lives. We must act now, to stop this threat. The Rebel Alliance begins here.
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The city is now available here at MM2X.
I've got to see a little missing texture issue with one of the buildings near the river (showed as a white strip), and the Calder Flamingo sculpture has a too flashy red color in night time, like if it's lighted up.
It's possible to use a sort of similar solution using the ferry type .pathset files, for example. Doesn't matter if you're forced to make the path from scratch (will take some time, though). Something like this was done with the flying plane in HQTM-Team's Forsaken Vale track, part of Classic Madness mod.No, MM2 couldn't support them.
I've got to see a little missing texture issue with one of the buildings near the river (showed as a white strip), and the Calder Flamingo sculpture has a too flashy red color in night time, like if it's lighted up.
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- BUGATTIMAN253MPH
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Sets the HUD display speedometer to KMH instead of MPH, in KMH the speed looks higher.However, I have a question, how does the MM2Hack's MPH to KPH work?
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[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]
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....Because KMH is smaller than MPHSets the HUD display speedometer to KMH instead of MPH, in KMH the speed looks higher.However, I have a question, how does the MM2Hack's MPH to KPH work?
100KMH is rougly 50MPH
EDIT :
Airplanes, why not just edit gizFerry::SetSpeed(float) function call in the code? Would require another EXE but it's most likely a constant.
sailboats.c also has gizSailboat::SetSpeed(float), and I'm guessing these both call to pathspline.c's function gizPathspline::SetSpeed(float).
Also. Can you fix the vertex order of the roads. Yes, it matters
...Whoa, what?
The way your PSDL is done also messes with mipmaps
Last edited by aaro4130 on Sun Aug 10, 2014 8:03 pm, edited 1 time in total.
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Do the planes in Megamod have the ferry pathset?
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Happened to me once. It wasn't an error but the game just stopped responding.Dunno if anyone had this problem or posted this already, I can't get on the last pier(the one on the top of the map). Game crashes when I go there
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I had to do that mess (that is splitting the road in two), else the bounds would have been extremely weird. (i.e., at a corner you float some meters above the ground) The vertices of those roads are not coplanar, and that is a problem since MM2 uses quads and not tris to create road bounds.Also. Can you fix the vertex order of the roads. Yes, it matters
That's caused by the .bai file, but I don't know why.Happened to me once. It wasn't an error but the game just stopped responding.Dunno if anyone had this problem or posted this already, I can't get on the last pier(the one on the top of the map). Game crashes when I go there
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