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Storm_Sullivan
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Postby Storm_Sullivan » Sat Aug 09, 2014 4:17 pm

Whoa! HOW did I not see this tread before now!!!!!!! This is the biggest newsflash in gaming since I got into the community!!!! 8O

Actually, I was going to try this cause I thought no one else was, but you just saved me from making the attempt and making a mess of it. Thank you, thank you, thank you, thank you, thank you, thank you!!
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Postby matyii » Sat Aug 09, 2014 4:42 pm

WHAT? 8O My favourite city from MM1 now in MM2!! Cool!!! Thank you! :D
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Postby Jimmy89 » Sat Aug 09, 2014 6:38 pm

Another great news of today!

Tested it:
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However, I have a question, how does the MM2Hack's MPH to KPH work?

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Postby Franch88 » Sun Aug 10, 2014 12:06 am

The city is now available here at MM2X. :)
No, MM2 couldn't support them.
It's possible to use a sort of similar solution using the ferry type .pathset files, for example. Doesn't matter if you're forced to make the path from scratch (will take some time, though). Something like this was done with the flying plane in HQTM-Team's Forsaken Vale track, part of Classic Madness mod.

I've got to see a little missing texture issue with one of the buildings near the river (showed as a white strip), and the Calder Flamingo sculpture has a too flashy red color in night time, like if it's lighted up.
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Postby BUGATTIMAN253MPH » Sun Aug 10, 2014 12:50 am

However, I have a question, how does the MM2Hack's MPH to KPH work?
Sets the HUD display speedometer to KMH instead of MPH, in KMH the speed looks higher.
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Postby e-cobra » Sun Aug 10, 2014 11:15 am

Amazing! 8O I've a lot to say at this moment but can't put them into words.
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Postby Jimmy89 » Sun Aug 10, 2014 11:37 am

However, I have a question, how does the MM2Hack's MPH to KPH work?
Sets the HUD display speedometer to KMH instead of MPH, in KMH the speed looks higher.
Well, it turned out to be 0 speed all the time for me. :P

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Postby aaro4130 » Sun Aug 10, 2014 6:44 pm

However, I have a question, how does the MM2Hack's MPH to KPH work?
Sets the HUD display speedometer to KMH instead of MPH, in KMH the speed looks higher.
....Because KMH is smaller than MPH

100KMH is rougly 50MPH

EDIT :
Airplanes, why not just edit gizFerry::SetSpeed(float) function call in the code? Would require another EXE but it's most likely a constant.

sailboats.c also has gizSailboat::SetSpeed(float), and I'm guessing these both call to pathspline.c's function gizPathspline::SetSpeed(float).


Also. Can you fix the vertex order of the roads. Yes, it matters :P
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...Whoa, what?
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The way your PSDL is done also messes with mipmaps
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Last edited by aaro4130 on Sun Aug 10, 2014 8:03 pm, edited 1 time in total.
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Postby dummiesboy » Sun Aug 10, 2014 8:01 pm

If the ferry pathsets were used for the plane, it would just flash in and out of visibility if this map ever got a proper CPVS. In MM1, the plane object renders at all times, no matter what the visibility of the cull room beneath it is.
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Postby BUGATTIMAN253MPH » Sun Aug 10, 2014 8:24 pm

Do the planes in Megamod have the ferry pathset?
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Postby dummiesboy » Sun Aug 10, 2014 8:28 pm

Planes in the Megamod use sailboat pathsets, and they aren't any good.
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Postby sajmon14 » Sun Aug 10, 2014 10:29 pm

Dunno if anyone had this problem or posted this already, I can't get on the last pier(the one on the top of the map). Game crashes when I go there

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Postby BUGATTIMAN253MPH » Sun Aug 10, 2014 10:55 pm

Dunno if anyone had this problem or posted this already, I can't get on the last pier(the one on the top of the map). Game crashes when I go there
Happened to me once. It wasn't an error but the game just stopped responding.
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Postby dummiesboy » Sun Aug 10, 2014 10:58 pm

I also found that the game crashes when you go on the one lane road just north of the field museum.
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Postby SuperSecret » Sun Aug 10, 2014 11:25 pm

Also. Can you fix the vertex order of the roads. Yes, it matters
I had to do that mess (that is splitting the road in two), else the bounds would have been extremely weird. (i.e., at a corner you float some meters above the ground) The vertices of those roads are not coplanar, and that is a problem since MM2 uses quads and not tris to create road bounds.
Dunno if anyone had this problem or posted this already, I can't get on the last pier(the one on the top of the map). Game crashes when I go there
Happened to me once. It wasn't an error but the game just stopped responding.
That's caused by the .bai file, but I don't know why.
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