Page 4 of 6
Posted: Sun Jun 15, 2014 3:33 am
by GKRacer
Detach is your friend.
Thx, that was it...I made it through 3dsmax
with this script
But still, I have to deal with the burden of assigning the materials and only then, I'll go through texturing and making some great liveries ^^
Posted: Sun Jun 15, 2014 3:54 am
by aaro4130
nononon That's so wrong
3DSMax loses all smoothing data
Export an OBJ to ZModeler 2.2.4 and then export it as a Z3D from there, all material data will stay as well, if you need some OBJs converted to Z3D, I have ZModeler 2.2.4
Posted: Sun Jun 15, 2014 3:02 pm
by GKRacer
Thx guys...I managed it anyway with a little effort on assigning the material with the 2.2.6 version
Now, it's paintng time! I'm planning to provide 4 plain colors (orange, gray, black & white) along with 4
Itasha liveries, here's the first one (click 4 bigger):
Pretty uncommon choices for a paintjob, so...Why not? ^^
Posted: Sun Jun 15, 2014 3:42 pm
by mm2mm1fan
Great job and nice paint job.
Posted: Sun Jun 15, 2014 3:56 pm
by BUGATTIMAN253MPH
Carson GT Concept, from Burnout Paradise
Posted: Sun Jun 15, 2014 10:21 pm
by Franch88
The paintjob looks great, very good work if was you who made it.
Posted: Sun Oct 12, 2014 10:56 am
by GKRacer
Hello all,
Just to let you know...I didn't forgot about MM2, but I had to make myself scarce around here for many reasons including school, loads of TM-related stuff to finish, and the unfortunate loss of the files of the Carson GT
But don't worry, now that I'm "back", I think I'll stick to default cars' texture edits for a while, before moving to more elaborate paintjobs...
Hope you'll understand, and sorry for the disappointement
Posted: Mon Oct 13, 2014 9:03 pm
by GKRacer
Woohoo, just what I needed: My copy of the game definitely WON'T START!
Any possible help? I tried my best, to no avail ._.
Posted: Tue May 26, 2015 10:09 pm
by GKRacer
Woo, finally back! And with something that I always wanted to do: Putting some new rims on our beloved default cars...Here's a first shot
Every other default car (be it AI traffic, playable or maybe leftover vehicles from the MM2RV add-on) will be given the same treatment
And again, I deeply apologize for my neglect of anything MM2, as this is not really my main game when it comes to mod creation. Hope you'll understand...
Posted: Tue May 26, 2015 11:26 pm
by BUGATTIMAN253MPH
Nice rims, will the Mustang Fastback have American Racing Torq Thrust rims?
Posted: Tue May 26, 2015 11:45 pm
by Franch88
Welcome back, good to see you again.
Cool rims for the Roadster.
Posted: Wed May 27, 2015 1:36 pm
by sajmon14
I had idea for similar mod, nice to see real wheels on some cars. I hope the 99 Mustang will get the proper ones since MM2 one uses wheels from the 1994 model
Posted: Wed May 27, 2015 9:09 pm
by mm2mm1fan
Wow, cool rims!
Posted: Mon Jun 01, 2015 12:53 pm
by GKRacer
Thx guys...
will the Mustang Fastback have American Racing Torq Thrust rims?
Yeah, most likely...Also, I'll try and edit the paintjob so you can get actual green rather than this teal mess we're stuck with
Anyway, little update:
Had to delete the same texture from the rv5_maincars archive in order to get it working...
Posted: Mon Jun 01, 2015 2:47 pm
by BUGATTIMAN253MPH
Woah those rims look stunning!