GKRC's Workshop
I'm mostly modding for TM, so dont expect me to update often
In fact, I don't mind tweaking some geometry, it's just that I'm quite busy with something else at the same timeWell, then fix it.
https://www.trackmania-carpark.com/liste ... 4&aS=63564
I'm willing to get some of these working for MM2, though it may take some time to figure out the 3D-related specs
- Franch88
- MM2X Admin
- Posts: 15759
- Registered for: 17 years 3 months
- Location: Italy
- Been thanked: 1 time
- Contact:
Looks very nice so far. What about put logos with a 2 polygons flat object for front and rear textured with the prancing horse cut out by the alpha channel?
That texture mapping issue can well be fixed, indeed, and won't neither take too much time doing it in ZModeler, assuming you know how. Just make sure to have a good looking result with the coloring smoothness on the hood and the roof.
That texture mapping issue can well be fixed, indeed, and won't neither take too much time doing it in ZModeler, assuming you know how. Just make sure to have a good looking result with the coloring smoothness on the hood and the roof.
But, I haven't told you to resize the texture. It's also something to don't do because you low the overall car model look quality... As you've seen, that big smoke issue depended by a value in the .vehcardamage file, so, possibly restore the original textures.Okay, I've been resizing some paintjob textures as you said, and... WTF!!!
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
|Franch88's MM2 Releases|
|Franch88's MM2 Releases|
@Franch88: Luckily enough, the quality loss over the original size wasn't very noticeable, and the smoke issue is now fixed ...Also, TBH, I'm not very familiar with ZMod 1.0.7, so I'd rather wait for converting a whole new 3D model to get used a bit to it
Either way, I've been messing around with the AIV Roadster's handling lines:
https://yd1l84m8kf.1fichier.com/
The idea here is to set the drivetrain to RWD (For some odd reason, it was coded as FWD) while retaining the arcade aspect of Angel Studios' default cars...What do you think?
Either way, I've been messing around with the AIV Roadster's handling lines:
https://yd1l84m8kf.1fichier.com/
The idea here is to set the drivetrain to RWD (For some odd reason, it was coded as FWD) while retaining the arcade aspect of Angel Studios' default cars...What do you think?
- BUGATTIMAN253MPH
- MM2X Very Active User
- Posts: 1296
- Registered for: 13 years 6 months
- Location: Ireland
- Contact:
The panoz patch is alright but my problem with the roadster in general is the terrible handling and if you turn too much you lose complete control of it. If only it had a handling tune like the mustang or something...
Best Midtown Madness 2 car converter of the year
Best Midtown Madness 2 car converter of the year
Author of the best Midtown Madness 2 car add-on of the year
Best active member Midtown Madness 1 screenshot-er
Best active member avatar
Best Midtown Madness 2 breakout of the year
Funniest active member
Yeah, sure...That's why I fixed it a bit: https://u0g3e83grr.1fichier.com/The panoz patch is alright but my problem with the roadster in general is the terrible handling and if you turn too much you lose complete control of it. If only it had a handling tune like the mustang or something...
Now it should stick much better to the road, though it's still prone to sudden grip loss when hitting a "heavy" prop at high speed (lamp posts, AI traffic & so on...)..Opinions? ^_^
-
- MM2X Super Active User
- Posts: 2405
- Registered for: 16 years 3 months
- Location: Canada
- Been thanked: 1 time
Just remember if you play multiplayer to remove this mod.
[img]https://i61.tinypic.com/25zrngo.jpg[/img][color=white]
- Most creative active member
- Most smart active member
- Best MM2 innovation of the year
- Best programmer
[img]https://i60.tinypic.com/2m4c2h5.jpg[/img]
- Most helpful active member[/color]
- Most creative active member
- Most smart active member
- Best MM2 innovation of the year
- Best programmer
[img]https://i60.tinypic.com/2m4c2h5.jpg[/img]
- Most helpful active member[/color]
- Franch88
- MM2X Admin
- Posts: 15759
- Registered for: 17 years 3 months
- Location: Italy
- Been thanked: 1 time
- Contact:
Compile this page and upload the file. I'll provide for the screenshot, so leave the Description Image field empty.But now, I'd like to submit all of that stuff to the site... Where should I go?
Edit: file released, get it here.
Second edit: new stand-alone and improved version by SuperSecret released, get it here.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
|Franch88's MM2 Releases|
|Franch88's MM2 Releases|
How am I supposed to fix that?
Click 4 bigger
Actually, I quickly test-imported into ZMod 1.07b a .3ds saved with 3dsmax 2013, and ended up with smoothings being lost halfway...Some help would be great
Click 4 bigger
Actually, I quickly test-imported into ZMod 1.07b a .3ds saved with 3dsmax 2013, and ended up with smoothings being lost halfway...Some help would be great