GKRC's Workshop
I'm mostly modding for TM, so dont expect me to update often
GKRC's Workshop
Hello all,
So, I'm fairly new at this site and as such, considered trying to make addons for MM2...
Either way, I'm now working on a patch for the beta Red Rocket featured in MM2Rev5 that changes its textures to those of a realtime Ferrari F355 ^^
But the problem is that the new textures doesn't show up ingame, neither on the car model nor in the color selection list =/
Link for the .AR: https://x4wrs69dzx.1fichier.com/
If somebody can tell me what I'm doing wrong here, that would be nice
So, I'm fairly new at this site and as such, considered trying to make addons for MM2...
Either way, I'm now working on a patch for the beta Red Rocket featured in MM2Rev5 that changes its textures to those of a realtime Ferrari F355 ^^
But the problem is that the new textures doesn't show up ingame, neither on the car model nor in the color selection list =/
Link for the .AR: https://x4wrs69dzx.1fichier.com/
If somebody can tell me what I'm doing wrong here, that would be nice
Last edited by GKRacer on Mon Jun 01, 2015 12:46 pm, edited 2 times in total.
- whoami
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So if I put the AR as it is, nothing happens.
But if I change the "!!!!" in the name to "! ! ! ! !" (spaces between exclamation marks), stuff starts working. But not properly.
Far as I remember, you need to import the PKG file (from the geometry folder), rename all the .tex files, reassign all the textures, then export back.
But I may be wrong - this is what I think it is, but take my advice with a pinch of salt.
But if I change the "!!!!" in the name to "! ! ! ! !" (spaces between exclamation marks), stuff starts working. But not properly.
Far as I remember, you need to import the PKG file (from the geometry folder), rename all the .tex files, reassign all the textures, then export back.
But I may be wrong - this is what I think it is, but take my advice with a pinch of salt.
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- e-cobra
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Or convert all the .tex to .tga and let it remain that way.
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- e-cobra
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No, there's no need to assign them again unless they are of the same name, excluding the part after the dot. (format)You'll need to assign the textures again though, right?Or convert all the .tex to .tga and let it remain that way.
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You do not need to re-assign textures or modify the model WHATSOEVER if you're just changing textures, all you need to do is make new textures and archive them.
The way I would convert a TEX file is with the original flags or just by setting the flags to 0. That way it should at least work. Also if you are making tga files make sure that you are not RLE compressing the textures, MM2 doesn't support that.
The way I would convert a TEX file is with the original flags or just by setting the flags to 0. That way it should at least work. Also if you are making tga files make sure that you are not RLE compressing the textures, MM2 doesn't support that.
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Thank you guys for help, now it works like a charm
[MM2] "Red Rocket" Ferrari F355 retexturing WIP 01 par gkrc063, sur Flickr
[MM2] "Red Rocket" Ferrari F355 retexturing WIP 02 par gkrc063, sur Flickr
Gorgeous, huh?
Maybe I can push this a bit further with new damage textures, adapted dashboard & so on... ^^
[MM2] "Red Rocket" Ferrari F355 retexturing WIP 01 par gkrc063, sur Flickr
[MM2] "Red Rocket" Ferrari F355 retexturing WIP 02 par gkrc063, sur Flickr
Gorgeous, huh?
Maybe I can push this a bit further with new damage textures, adapted dashboard & so on... ^^