GKRC's Workshop

I'm mostly modding for TM, so dont expect me to update often

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sajmon14
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Postby sajmon14 » Wed Apr 16, 2014 6:08 pm

Looks great, I have a F355 dashboard, if you want I can send it

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Postby GKRacer » Wed Apr 16, 2014 6:16 pm

Looks great, I have a F355 dashboard, if you want I can send it
Yes please :)

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Postby BUGATTIMAN253MPH » Wed Apr 16, 2014 10:51 pm

Nice :)
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Postby Franch88 » Wed Apr 16, 2014 11:33 pm

Looks a very nice editing, the textures look great. Well done. :wink:

Indeed, Aaro, but for the TEX format converting is enough leave the original .tex files in the folder and replace them doing the converting. Tex Manager program will automatically take their mipmap, flag and offset settings.
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Postby Storm_Sullivan » Thu Apr 17, 2014 5:10 am

Ya know, the red rocket really does look much better that way...
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Postby whoami » Thu Apr 17, 2014 12:23 pm

Ya know, the red rocket really does look much better that way...
True, that one.

This new car looks nice! Keep it up! :)
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Postby GKRacer » Thu Apr 17, 2014 3:56 pm

Thanks again people...As I'm waiting for Sajmon to send me the dashboard this week, I worked a bit on the damages:

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[MM2] "Red Rocket" Ferrari F355 retexturing WIP 03 par gkrc063, sur Flickr

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[MM2] "Red Rocket" Ferrari F355 retexturing WIP 04 par gkrc063, sur Flickr

As you may notice, I also tweaked the .vehCarDamage to show more bent steel, along with fixing the SmokeOffset so it matches better its IRL namesake :wink:

But, for some odd reason, the "Top" & "Back" areas seems to take very little to no damage :? ...Any ideas about how am I supposed to fix that out?

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Postby Franch88 » Thu Apr 17, 2014 11:39 pm

Very good looking damages. :wink:
The damages textures working is kind of bad in the game. If the paintjob textures are too little, the car gets almost all damaged no matter where you hit, instead if they're bigger, that happens less frequently but hardly you can get damage texture almost all visible. Their mapping on the model counts a lot too. Sounds that you've already increased the TextelDamageRadius value of the .vehcardamage file.
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Postby GKRacer » Fri Apr 18, 2014 2:03 am

Okay, I've been resizing some paintjob textures as you said, and... WTF!!! 8O

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[MM2] "Red Rocket" Ferrari F355 retexturing WIP 05 par gkrc063, sur Flickr

Where the hell did I mess up again? XD

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Postby Storm_Sullivan » Fri Apr 18, 2014 4:15 am

:lol: Certainly looks damaged :wink:
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Postby e-cobra » Fri Apr 18, 2014 9:01 am

In the .vehCarDamage file, set radius value to something small, for smaller smoke; set it really high and it will be like this. :lol:
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Postby GKRacer » Fri Apr 18, 2014 1:22 pm

Indeed, some radius values were insanely huge, now it's fixed:

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[MM2] "Red Rocket" Ferrari F355 retexturing WIP 06 par gkrc063, sur Flickr

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[MM2] "Red Rocket" Ferrari F355 retexturing WIP 07 par gkrc063, sur Flickr

I guess, I'm done with the "destructive" part of the job....It could have look way better than this, but that's the best what I could get from the game's outdated physics ^_^"

Oh, and I also managed to edit some menu stuff:

Image
[MM2] "Red Rocket" Ferrari F355 retexturing WIP 09 par gkrc063, sur Flickr

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[MM2] "Red Rocket" Ferrari F355 retexturing WIP 08 par gkrc063, sur Flickr

In other words, 95% of the work is completed, it should be finished in a week or so :wink:

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Postby whoami » Fri Apr 18, 2014 1:28 pm

Awesome! Can't wait to drive it - not very often that you see a new MM2-like addon. :)

The damage textures on the front and back look like they've been pulled like rubber bands. Just saying.
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Postby GKRacer » Fri Apr 18, 2014 2:31 pm

The damage textures on the front and back look like they've been pulled like rubber bands. Just saying.
Well, that's due to those areas being UV-Mapped from frontal angle & the roof being mapped in a part of the hood... A quick preview on Blender where I selected the stretched areas so you can see what I'm talking about.

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Postby whoami » Fri Apr 18, 2014 5:18 pm

K, thanks!
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