New Coplights!

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The_Most_Wanted
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New Coplights!

Postby The_Most_Wanted » Mon Feb 24, 2014 10:27 pm

I was working on new type of siren glowing for mm2, i have made it as animation textures and works by the TLIGHT object. So i hope you guys like that option.

Coplights
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Postby mm2mm1fan » Mon Feb 24, 2014 10:33 pm

I like the idea. But what about the AI cops?

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Postby The_Most_Wanted » Mon Feb 24, 2014 10:42 pm

But what about the AI cops?
You mean the Ford Mustang Cruiser? If yes they will not work because i didn't put this object in it. If you want it, i will make it and show it to you.
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Postby Franch88 » Mon Feb 24, 2014 10:46 pm

This new glows aspect is great. Curious about the taillights. :wink:
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Postby mm2mm1fan » Mon Feb 24, 2014 11:16 pm

But what about the AI cops?
You mean the Ford Mustang Cruiser? If yes they will not work because i didn't put this object in it. If you want it, i will make it and show it to you.
Oh no, I mean the AI drives the NFSMW cop cars when the mod is out.

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Postby The_Most_Wanted » Mon Feb 24, 2014 11:28 pm

Oh no, I mean the AI drives the NFSMW cop cars when the mod is out.
Yes they will work all :)
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Postby RohitXL5 » Tue Feb 25, 2014 11:08 am

Nice sirens. They look better. ;)
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Postby e-cobra » Tue Feb 25, 2014 11:14 am

I've another idea you might consider good: You make a copy of the outer faces of the siren bar by detaching and make them as TLIGHT and apply the animated texture to it, and make the texture brighter than the sirens when they are off. Doing so will make the sirens look actually glowing.
EDIT: Oh wait a sec.. won't the siren lights remain on during the evening and night even when the player haven't pressed enter?
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Postby The_Most_Wanted » Tue Feb 25, 2014 12:51 pm

Yeah they will glow automatically without pressing Enter button at the times when the TLIGHT object appears, maybe I will hack the game's .exe to make the TLIGHT object appears at all times in mm2, if i can't do it, i will suggest Aaro to do that.
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Postby aaro4130 » Tue Feb 25, 2014 2:56 pm

Or we could modify the game to use SIREN1 and SIREN2, the objects that were meant for this. I think it might be possible
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Postby Storm_Sullivan » Tue Feb 25, 2014 5:28 pm

Cool lights :) By the way, which car is this?

The default cop cruisers only have red\blue lights, which to me, seems to indicate siren 1 and siren 2 are for two color flashers. Then wouldn't you need more siren objects, if thats possible?
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Postby The_Most_Wanted » Tue Feb 25, 2014 8:06 pm

Hey guys good news! :) I have hacked the EXE, the TLIGHT object appeared in all times and you can turn off and turn on lights at any time you want, this option has two adresses in the EXE. The first one for player vehicle and the AI vehicles (cops and opponents). The second one for the traffic. We hope we can make the other objects work like: HLIGHT-SIREN0-SIREN1-SLIGHT0-SLIGHT1.

@Aaron: Your idea is good for any vehicle, but my mod wants an object that has no limits at lights glowing like TLIGHT or HLIGHT by a trainer, now that thing worked on the TLIGHT object. We hope the next step works on the HLIGHT object.

@Storm_Sullivan: This cop car is from NFSMW "Civic Cruiser".
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Postby Diatosta » Tue Feb 25, 2014 11:33 pm

Sorry I didn't understood. So, now the TLIGHT lights are always on?
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Postby mm2mm1fan » Wed Feb 26, 2014 12:15 am

Sorry I didn't understood. So, now the TLIGHT lights are always on?
Yes.

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Postby The_Most_Wanted » Wed Feb 26, 2014 7:59 am

@Diatosta: Yes they are being on by the trainer, but when you turn off the trainer everything comes back again.
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