Alright here are pictures that I promised days ago:
The current treewall texture. It might need to be completely remade unfortunately.
My low-poly solution to forests. I don't want this track to be wide-open/a wasteland.
This is possibly the most screwed up intersection of the ones that are screwed up.
This one has a small problem. I'm assuming the crosswalk/sidewalk there is messed up on that one part. Road width and intersection width in relation to each other does need to be fixed as well, so it could be that.
This is the most ambitious one of them all. During this testing, it is more flawed than previous testings.
And this is where Walmart will be. These are the entrance and exit. Parking lot will probably be made with ROAD_ objects.
And of course, those stubborn sidewalks.
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