San Francisco: Bay Area Expansion

Massive project, aimed at expanding San Francisco.

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dummiesboy
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Postby dummiesboy » Fri Mar 14, 2014 4:30 pm

Well yeah. It will be a fully featured addon.
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Postby Franch88 » Fri Mar 14, 2014 11:34 pm

Good idea make this project as an add-on city than a mod. Sounds great for new planned races and CnR spots, new streets ask for them. :wink:
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Postby RohitXL5 » Sat Mar 15, 2014 9:05 am

Looks like we're going to have 2 more SF racemods. NotoriousA had already planned to make an SF racepack. He was waiting to release his plan until this expansion is finished. I thought you'll give this occupation to him.
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Postby NotoriousA » Sat Mar 15, 2014 9:39 am

Or maybe Deebz can do this himself. I've never seen him make a race before. ;)
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Postby mm2mm1fan » Sat Mar 15, 2014 12:35 pm

He did one race for revisited 4 but it didn't work most of the time.

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Postby dummiesboy » Sat Mar 15, 2014 2:52 pm

He did one race for revisited 4 but it didn't work most of the time.
lmao

Anyway, Giga, I didn't know you were planning a race pack. I could probably use some help eventually if you and Rohit want to help. ;)
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Postby e-cobra » Sat Mar 15, 2014 3:39 pm

Nice to have it working in game, I'm curious about the new gold spots for CnR. :)
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Postby RohitXL5 » Sun Mar 16, 2014 7:06 am

Giga can help better at SF, I've seen his plans and models, they're really awesome. I'll help you whenever you'll want. I'll start London Racemod after end of my exams.
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Postby dummiesboy » Sun Mar 23, 2014 7:55 pm

Midas has been working hard to make the intersections, and at this point, almost every one of them are done and ingame. Soon enough, I'll be able to make the rest of this area.

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Postby KingAndy » Sun Mar 23, 2014 8:21 pm

Nice to see so much progress.

About the facades of the buildings, are you thinking in use only the original textures or will you create new textures for it, and even create replicas of real San Francisco buildings?

Also, about the possible lag some people aimed it could cause, until now the frame rate is well?
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Postby dummiesboy » Sun Mar 23, 2014 8:27 pm

About the facades of the buildings, are you thinking in use only the original textures or will you create new textures for it, and even create replicas of real San Francisco buildings?
I'll be using SDL Viewer, the program Angel Studios originally used to make buildings. They'll look similar to default ones.
Also, about the possible lag some people aimed it could cause, until now the frame rate is well?
Framerate is fine, but there isn't much to render right now. You can't see SF at all from here with the default draw distance.
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Postby Franch88 » Sun Mar 23, 2014 10:48 pm

Impressive work here, the intersections look to work properly. :wink: Will be curious see the traffic working test.
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Postby mm2mm1fan » Sun Mar 23, 2014 11:35 pm

Great work. Traffic might work because of intersections?

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Postby cody » Mon Apr 14, 2014 1:25 am

I always thought this was impossible until I saw this thread. :D
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Postby Storm_Sullivan » Thu May 29, 2014 6:19 pm

I know following through with my idea here would probably add another 2-3 weeks, but since so much space was being added in, I wanted to ask if maybe you guys were planning to add in a police station w/fenced & gated parking lot (maybe even an underground one like GTA SA's), and a fire station (with decently sized garages, considering we got a tiller to park in it).
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