MM2 HD

0.3 Beta version released

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KingAndy
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Postby KingAndy » Mon Mar 03, 2014 6:13 pm

Thank you!

More progress, now in Chinatown: I just converted the lightposts and the gate from GTA San Andreas, what do you think?

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BTW, a little problem: when I press Esc, the gate become invisible, and become visible again when I go back to the game. How can I fix that?
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Postby sajmon14 » Mon Mar 03, 2014 8:46 pm

Looks great!

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Postby Franch88 » Mon Mar 03, 2014 10:34 pm

Very good new object and textures, keep it up. :)
BTW, a little problem: when I press Esc, the gate become invisible, and become visible again when I go back to the game. How can I fix that?
That's normal in the game, but it's always an error made, because the gate object is added in the city through the file to add the bascule bridge, which are animated objects and normally disappear when pausing the game, despite in SF they aren't present.
Dummiesboy fixed this problem by "moving" the adding of that object from that file to the proper props.pathset one (should be so). Look for this into the MM2 Revisited V5 .ar files, you need to take both the edited files (and say thanks to him). :wink:
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Postby KingAndy » Mon Mar 10, 2014 11:00 pm

Thanks Franch, I'll try to fix that later.

More progress in MM2 HD: Started changing the textures in the tunnel (I guess this one looks cool); also only this tunnel will have this ceiling and walls, I'll edit the pkg files of the other 2 tunnels in SF to change their textures to new ones, so each tunnel will have a different ambient (the traffic and the side walks showed on the picture are NOT in this mod):

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Also, I started editing the pkg files of that buildings with the "Midtown" building I don't know the name, I made some beta textures and I changed a few stuff to allow it to use new textures, how it looks (not final version):

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I don't like the parking garage textures, looks like something is wrong but I can't find what, so please leave suggestions. More progress comming!
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Postby Franch88 » Mon Mar 10, 2014 11:40 pm

So beautiful, great work! :D You could just change that chessboard floor. :wink:
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Postby KingAndy » Mon Mar 10, 2014 11:51 pm

I really like checker floors, I wanted to include one in game and it was the place it looked me more logical. But that's okay, I can replace it simple white tiles. Thanks for the advice!
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Postby Franch88 » Mon Mar 10, 2014 11:52 pm

Let's see what others may say, but if you really like have that kind of floor, leave it there. :wink: I found it too flashy and a bit inappropriate in that place, ain't I don't like it.
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Postby Storm_Sullivan » Tue Mar 11, 2014 1:29 am

So beautiful, great work! :D You could just change that chessboard floor. :wink:
lol, it does look like a chessboard!
My government teacher says when we want to change something, we should suggest the solution more and point out the problem less. I'll try it. How would a steel diamond floor look?
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Postby RohitXL5 » Tue Mar 11, 2014 6:32 am

Auch, that's a chess challenge! Awesome roof of tunnel! New wall arts of the underworld! Good job. ;)
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Postby Kushpreet » Fri Mar 14, 2014 4:52 pm

Looks great! Good work, KingAndy. ;)

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Postby KingAndy » Sat Mar 15, 2014 1:27 pm

Thank you for your feedback!

New 3D model and textures of the ferry building converted from GTA San Andreas:

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I may create even better textures for it. The building has the same dimensions of the original one, and it includes new bound.

Don't expect much more building convertions, this mod is mainly for new textures. The things that I'll convert are the breakables, the buildings only a few.

Sky, sidewalks, etc are NOT included on the mod. Grass in included on this mod.
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Postby Kluvo2 » Sat Mar 15, 2014 2:22 pm

Looks great :wink:

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Postby e-cobra » Sat Mar 15, 2014 3:44 pm

Now it won't be possible to get inside it, like this. But this 3D model of the building is much better than the original one and it just looks great. 8)
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Postby The_Most_Wanted » Sat Mar 15, 2014 4:54 pm

WOW it's awesome! :D
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Postby KingAndy » Sat Mar 15, 2014 7:10 pm

Now it won't be possible to get inside it, like this. But this 3D model of the building is much better than the original one and it just looks great. 8)
Yes it is ;)

The new bound also don't has roof, so if you make a jump you can get inside of it like before. The new bound just has the same shape of the walls.
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