Extracting PSDL Blocks

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Doof4294967296
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Extracting PSDL Blocks

Postby Doof4294967296 » Wed Oct 02, 2013 3:25 pm

How can I extract a PSDL Block into a PKG File? Is that even possible? :roll:

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Franch88
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Postby Franch88 » Wed Oct 02, 2013 10:41 pm

For what purpose can this thing be necessary? In a way it's possible, but the final result won't be worth the long procedure work that there's behind this. You won't get the exact look of the PSDL block of, for example, an intersection: the model won't look the same and there isn't the texture mapping.
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Postby Doof4294967296 » Thu Oct 03, 2013 2:14 pm

zmodeler?

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zoot
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Postby zoot » Thu Oct 03, 2013 9:16 pm

No, you cannot.
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Postby Doof4294967296 » Fri Oct 04, 2013 1:25 pm

Oops how upsetting... btw, thanks anyway. :wink: