MM2 Intermediate Difficulty Racemod

Released!!!

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NotoriousA
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MM2 Intermediate Difficulty Racemod

Postby NotoriousA » Tue Aug 27, 2013 3:56 pm

I'm pretty sure you guys have heard of Rohit's Ultimate Difficulty Racemod right? :wink:
Well, I'm working on my own racemod too. I've only recently started working on Intermediate a few days ago, it's basically medium difficulty, and it will replace amateur races on both SF and London. Just like Rohit, I will start from SF Checkpoint races. As of right now, I've only worked on Racing 101 to Golden Hour. Opponents, weather settings, extra opponents and cops will be included of course, nooby AI routes will be fixed as well, and there will be no slowed down opponents in order to make the competition tougher.

Here are some pictures of the current progress:

Racing 101:
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Looks like I wasn't fast enough.

Deck the Hall:
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New routes!

Golden Hour:
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8th place. :lol:

Hope you enjoy, and I've also planned to include this racemod alongside Rohit's Ultimate Difficulty Racemod, so that you'll get two new difficulty levels for MM2! :D
Last edited by NotoriousA on Sun Feb 09, 2014 5:17 pm, edited 55 times in total.
[img][/img]

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hungarymate
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Postby hungarymate » Tue Aug 27, 2013 4:21 pm

This mod sounds good!
Now both the Amateur and the Professional difficulty will be harder with Intermediate and Ultimate Difficulty Racemod.

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Postby dry_bones » Tue Aug 27, 2013 5:52 pm

nice start mate.
if you need a beta tester. im your man :P
Just waiting...

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Postby RohitXL5 » Tue Aug 27, 2013 6:16 pm

Mindblowing start.

Nice choice for Racing 101 and Deck the Hall. Golden Hour looks just amazing in the jumping pic. The new route of Deck the Hall fits with that F-350. That's a great partnership of two great mods.

I'm excited to see more progress. ;)
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Postby EnzoSkylineMiura » Tue Aug 27, 2013 7:14 pm

Nice, I'm happy to see both of these mods! But will they interfere with each other? :?
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Postby RohitXL5 » Tue Aug 27, 2013 7:26 pm

Nice, I'm happy to see both of these mods! But will they interfere with each other? :?
No way there. Ultimate difficulty is being worked on professional profile whilst Intermediate is being worked on amateur profile. Both profiles have different files used. Therefore, they won't conflict each other. In fact, we can use both files together to get completely new MM2 profiles. Don't worry about interference.
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Postby NotoriousA » Tue Aug 27, 2013 7:29 pm

Thanks for the feedback, guys. Yeah, Rohit is right, plus, we'll use custom opponent files so that I can use some of the leftover amateur opponent files! :)
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Postby EnzoSkylineMiura » Tue Aug 27, 2013 7:45 pm

OK, ur right, I didn't think of that. :oops:
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Postby Seahawk » Wed Aug 28, 2013 9:46 am

What's the difference between ultimate difficulty race mode & intermediate difficulty race mod?
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Postby RohitXL5 » Wed Aug 28, 2013 12:54 pm

What's the difference between ultimate difficulty race mode & intermediate difficulty race mod?
Ultimate is harder than professional. Intermediate is harder than amateur but easier than pro.

We can say that it is:
Amateur < Intermediate< Professional < Ultimate
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Postby Seahawk » Wed Aug 28, 2013 2:13 pm

OK.
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Postby NotoriousA » Wed Aug 28, 2013 4:54 pm

City Tour and Foggy Memory are now available in Intermediate Difficulty!

City Tour: There are six opponents just like in Pro. All the opponents use the same route instead of alternative nooby routes, changed Cloudy Noon to Cloudy Evening.

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My Fastback flipped and the cop is sent flying! :lol:

Foggy Memory: Changed to Foggy Evening, Opponent 1 now uses the same route as Opponent 5, Opponent 4's nooby route is fixed as you can see here.

Before:
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After:
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Now for the in-game screenshots...

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[img][/img]

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Postby carmaniac » Wed Aug 28, 2013 6:11 pm

Nice, btw the ped could of got ran over in the 2nd pic :lol:

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Postby A320_Pilot » Wed Aug 28, 2013 6:24 pm

She was racing them on foot, lol.
Nice progress so far.
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Postby NotoriousA » Wed Aug 28, 2013 7:14 pm

Hahaha! I could make that ped as an opponent if I want to. :lol:
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