ESM's Conversions

VW Golf MK1

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Postby e-cobra » Fri Aug 23, 2013 4:12 am

You should use Paint.NET to edit textures because its free and simpler than Photoshop and has all the features required to edit textures for MM2. Just open the image in Paint.NET and then save again, this time, un-check the "Compress (RLE)" box.
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Postby aaro4130 » Fri Aug 23, 2013 4:51 am

Well of course its missing TEX :P. Someone should actually do that, I should actually do that :D
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Postby EnzoSkylineMiura » Fri Aug 23, 2013 5:17 pm

lol @ e-cobra im sorry if im pissing off all of you guys but paint.net doesn't work on my computer :oops:

Maybe someone could give me a download link to the default vpfshdw.tga?
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Postby e-cobra » Fri Aug 23, 2013 7:11 pm

It didn't work in my computer too. Then I updated the .NET framework and it started working. :o
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Postby EnzoSkylineMiura » Fri Aug 23, 2013 11:18 pm

My dads got corel photo-paint 7 on his mac, and it gives me the options I need, such as uncompressed, or RLE compression, and i can use targa format as well.

Do you know any car handling editing tutorials out there? because MM2 Ultimate Tweaker wont let any of my cars show up.
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Postby Franch88 » Fri Aug 23, 2013 11:50 pm

Paint.Net program does indeed use of the Microsoft .Net framework component. If you haven't it installed or it's too outdated, the program can't never work. Download the 4.0 version and patches, but see if Windows Update has already done that, and so install it thought there.
You can get the default shadow texture from a lot of released add-on cars, like this one, just open the .ar file with WinZip or equivalent and extract that file.
An old explaining of the tuning files about what the values do it's here.
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Postby EnzoSkylineMiura » Sat Aug 24, 2013 5:56 pm

I've got all the tuning finished, shadow, and colours. I only need the front textures done, The gti badge, the vw badge, and the lights. but they're all the pushed to the top left corner, does that have to be uncompressed and 32 bits too?
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Postby e-cobra » Sat Aug 24, 2013 8:16 pm

All textures must be uncompressed to show properly in game. If a texture contains transparency, then it must be in 32 bits. If you save the shadow (or any texture containing transparency) in 24 bits, then the place where transparency should have will be replaced by white colour.
So, always save any texture involving transparency in 32 bits and without RLE compression. :wink:
Didn't understand about VW logo getting pushed to top left corner; could you post a screenshot?
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Postby EnzoSkylineMiura » Sun Aug 25, 2013 6:30 am

Sure, (btw the lights dont have transparency) heres a screenshot...

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I hope you can see the logo's looking a bit weird, and as you can see the lights are resized and moved around.
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Postby Seahawk » Sun Aug 25, 2013 8:21 am

Texture the lights properly....
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Postby e-cobra » Sun Aug 25, 2013 10:18 am

Is there a different texture for headlights, logo and other stuff or there's only one texture for the whole car? If there is a different texture for the headlights, then select the faces of headlights which are messed up and right click on BODY_H > Faces > Properties from that box, select appropriate headlight texture and click OK.
This will assign badly textured faces to their correct texture image.
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Postby EnzoSkylineMiura » Sun Aug 25, 2013 5:20 pm

@Seahawk What do you mean? heres zmod pic...

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@e-cobra I'm already doing that, they are all different textures.
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Postby Seahawk » Mon Aug 26, 2013 9:29 am

You're repainted the headlights? Yes or no? Now they're perfect.
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Postby aaro4130 » Mon Aug 26, 2013 10:23 am

No he hasn't, The texture mix up is happening in the game, you must change the lights.tga to VW_Lights.tga or similar.
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Postby EnzoSkylineMiura » Mon Aug 26, 2013 11:43 pm

the lights have no transparency, :wink:

anyway I did what you said with each and every texture, and, it hasn't worked :(
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