House

Entire house map in progress

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The_Most_Wanted
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Postby The_Most_Wanted » Sat Jul 13, 2013 10:41 pm

Nice map! :D
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Postby Seahawk » Sun Jul 14, 2013 7:00 am

You can also make that dishwasher as a fountain and the sink with water. And you can make that when the car goes into the sink, its "Sleep With the Fishes!"
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Postby aaro4130 » Sun Jul 14, 2013 7:45 pm

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Any suggestions on how to fix this?
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Postby Franch88 » Sun Jul 14, 2013 10:26 pm

This screenshot doesn't look taken from MM2 at first look... However, usually on made add-on tracks such bounds problems happen when under the object with the not working bound there isn't the present of a PSDL terrain block. The solution is make the flat PSDL terrain, made of only one block, a bit bigger than the entire map area. Another reason is the presence of two or more PSDL terrain blocks under the object, and in this case to fix this problem it's required do copies of the object and assign each of them to each of the blocks present under them.

That's a really nice and possible idea Seahawk, that property can be easily given to the bound file of the PKG objects.
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Postby sajmon14 » Sun Jul 14, 2013 10:51 pm

Aaron told me his maps dont have bound problems but finally he has them :P
Is it placed on the main ground object or somewhere higher? Maybe you should detach that part into a new inst object and see if it will happen again

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Postby aaro4130 » Sun Jul 14, 2013 11:03 pm

Lol Franch the whole map only has one PSDL object placed far below the map.

I was wondering what you guys thought on like something to make it so you cant go under there
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Postby HummersRock » Wed Jul 17, 2013 5:40 am

Cool track.
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Postby darrenvox » Mon Jul 29, 2013 5:12 am

so many great things come from getting bored...is it uploaded anywhere or what version MM is it?
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Postby KingAndy » Sat Sep 07, 2013 2:05 pm

This track looks really funny, reminds me Micromachines V4 (anyone else played it?). Are you still working on it?
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Postby aaro4130 » Wed Jul 02, 2014 8:44 pm

This track looks really funny, reminds me Micromachines V4 (anyone else played it?). Are you still working on it?
The answer is obvious to you after playing for 1hr+ on it :P

I added CnR to this map but you spawn under the counter and have to drive off the road to get to the normal map, it has 24 custom gold spawns , new items, an open drawer, 2 more cereal boxes, can drive under fridge now, etc.
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Postby mm2mm1fan » Wed Jul 02, 2014 9:05 pm

Nice job, this is going to be a fun track. :)

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Postby Franch88 » Wed Jul 02, 2014 11:42 pm

Still looking ahead for this track. :wink:
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Postby aaro4130 » Thu Jul 03, 2014 8:37 pm

KingAndy is also assisting me with modeling and texturing objects, as well as planning gold spawn positions, and other track aspects :)
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Postby aaro4130 » Fri Jul 04, 2014 5:01 am

Album of current pictures (changed in KingAndy's version and will be updated soon)

https://imgur.com/aWemZzy,yMm75JO,mWCrS1 ... ,XFw790G#0
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Postby Franch88 » Fri Jul 04, 2014 11:34 pm

It's very nice so far, good textures and interesting objects. :wink:
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