MM2 Ultimate Difficulty Racemod

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<t>Default professional time limit for Coit Nightmare is 49 seconds. Then, what should be the time limit for Coit Nightmare in Ultimate Difficulty?</t>

Poll ended at Fri Jan 17, 2014 6:27 am

49 sec
1
14%
48 sec
0
No votes
47.5 sec
1
14%
47 sec
3
43%
46.5 sec
1
14%
46 sec
1
14%
45 sec
0
No votes
Lower than 45 sec
0
No votes
 
Total votes: 7
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Pujan
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Postby Pujan » Wed Jan 08, 2014 10:46 am

Awesome work with the Races

PS-The Face :'D :'D
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RohitXL5
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Postby RohitXL5 » Wed Jan 08, 2014 10:56 am

Awesome work with the Races

PS-The Face :'D :'D
Thanks. You won't be banned if you say that in normal text :P
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Pujan
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Postby Pujan » Wed Jan 08, 2014 12:47 pm

I know :D
btw the races would be easy now because it is blitz
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Postby aaro4130 » Wed Jan 08, 2014 2:00 pm

YES! Best pictures ever
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RohitXL5
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Postby RohitXL5 » Thu Jan 09, 2014 10:22 am

Thanks for the replies. :)

Okay, great news. One next race is finished.

Know what? I've discovered a new technique to harden a race. That is, Falling Buses. It is a falling roadblock which drops on a particular place by a fixed time. I've a video of just seconds for this. This is incredibly amazing! Must see. I'll name it Falling Angels Roadblock.



After you've understood the invention. Here are the details of this modified race.

Embarca-Dare-O

New Features:
  • Default weather time condition is now changed to Rainy Evening.
  • Traffic density increased by 15%. Now race has 85%.
  • Non-Competition AI is added to the race as interference plan.
  • 3 Buses are employed for the Falling Angels Roadblock.
  • RARE: The buses can take massive bunny hops after they hit the ground, which may cause them to jump teleport. It's good and bad too.
  • Time Limit now decreased by 14 seconds. Now is 56 seconds.
  • Traffic speed limit increased by four times. Now 60.
Pictures:

Just Start
Image

Interfere in Life...
Image

If your timing is bad
Image

If your timing is fine
Image

Better to not to go out
Image

If you used this way
Image

If bus doesn't teleport
Image

If bus does teleport
Image

Expected Patronia
Image
--------------------------------------------------------------------------------------------------------------------------------

Hope you like it.
Feel free to leave feedback.
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Pujan
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Postby Pujan » Thu Jan 09, 2014 10:43 am

Awesome new technique!!
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Postby Seahawk » Thu Jan 09, 2014 11:30 am

Great! Nice that you made bombarding busses on the player!
-Seahawk
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NotoriousA
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Postby NotoriousA » Thu Jan 09, 2014 1:09 pm

Waow! Embarca-dare-O looks amazing with the custom rainy evening sky!

There's so much chaos in the race, looks like a tough challenge indeed.
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e-cobra
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Postby e-cobra » Thu Jan 09, 2014 1:23 pm

Is it possible to win the races you're making? Because every time you end up being a loaf or running out of time. :)
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NotoriousA
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Postby NotoriousA » Thu Jan 09, 2014 1:30 pm

It is possible, as long as you're skilled enough and choose the right car. ;)
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RohitXL5
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Postby RohitXL5 » Thu Jan 09, 2014 5:27 pm

All the races are possible with default cars of the game. NotoriousA is right. Winning chances are directly proportional to the skills and the vehicle choice. That race, Embarcadero is too tough for a fastback, you can possibly do it in less than a second or one with an Audi. Roadster is most useful in this race if you're a non-keyboard driver and expert in this.
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e-cobra
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Postby e-cobra » Thu Jan 09, 2014 6:41 pm

Winning chances are directly proportional to the skills and the vehicle choice.
So Winning chances ∝ Skills and winning chances ∝ vehicle choice.
It implies that Wining chances = K.Skills.Vehicle choice where k is a constant of proportionality.
Just kidding, :lol: Nice progress! :wink:
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RohitXL5
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Postby RohitXL5 » Mon Jan 13, 2014 6:23 am

Thank you, friends. :)
Winning chances are directly proportional to the skills and the vehicle choice.
So Winning chances ∝ Skills and winning chances ∝ vehicle choice.
It implies that Wining chances = K.Skills.Vehicle choice where k is a constant of proportionality.
Just kidding, :lol: Nice progress! :wink:
Lol. Nice mathematics, good to see those cute signs of proportionality.

-------------------------------------------------------------------

Okay. Telegraph Turnaround now done.

Telegraph Turnaround

New Features:
  • Default weather time condition now changed to Foggy Night.
  • Default time limit decreased by 5 seconds. Now 1 minute 6 seconds (66s).
  • Traffic speed limit increased by 4 times. Now 60.
  • Traffic density increased by 30%. Now 70%.
  • 4 buses are employed for a Great Bus Bombard attack on the first checkpoint. Blocks 85% of your chances to use 2 best routes.
Pictures:

YEAH YEAH FOG
Image

The Attack of Great Bombard
Image

PWNED
Image

If you were lucky, PWNED V2
Image

...
Image

Wrong Way!
Image

What the hell...
Image

NO!
Image

YEAH!
Image
---------------------------------------------------------------

Hope you love it. Feel free to leave feedbacks.

I want suggestion for my next race, Coit Nightmare. When it will become Ultimate, what should be its time limit?

I often managed to win it in normal professional mode with 8 seconds to spare. But everything isn't really easy for others. Need an option, I'll leave a poll.

Image

I'd like to have opinions.
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NotoriousA
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Postby NotoriousA » Mon Jan 13, 2014 7:23 am

The 7th pic happens to me wayyy too often, those dang traffic just won't get off the hills!

And I would recommend 47 seconds for Coit Nightmare since I'm sure pretty sure anything lower than that won't be possible for keyboard players.
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e-cobra
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Postby e-cobra » Mon Jan 13, 2014 11:56 am

Whoa.. :wassat:
Image
It took me awhile to analyze that amount of information. It should be surely not less than 47 seconds, as the roadblocks and the other things you've put in already make it much difficult. :wink:
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[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]