Need For Speed Hot Pursuit 2 Mod!

Released now!!!

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Postby Franch88 » Wed Mar 27, 2013 12:27 am

I'm already waiting. It's what I've told him by PM too, that's of fix errors and problems found in the meanwhile and upload a new file, all this before the publishing here. I've also said that a Reame file will be included. The_Most_Wanted, if you don't want to fix anything more on the mod, and the possibility there's so far, tell me.
The rotors have to be part of the wheels objects, and the calipers have to be the two FNDR objects. It's enough have only the _M (or _L) LOD copy of the main _H one.
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Postby aaro4130 » Wed Mar 27, 2013 1:02 am

The problem with the rotors is they have a black outline, it is why I am saying to use them as FNDR as well.
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Postby The_Most_Wanted » Wed Mar 27, 2013 9:00 am

Ok guys i agree with you and i will fix this problem.
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Postby telamon » Wed Mar 27, 2013 2:20 pm

I have found some bugs in this mod..Here is the list..

1.When on multiplayer, game will crash for one player if both players use HP2 cars.can be fixed if you use one deafult and one from mod.
2.Game crashes when you play whit cops on cruise singleplayer.
3.Sometimes the game will crash if you hit something.
4.Driving cop cars for sometime whit sirens on will make game crash.

These are bugs that me and my friend experienced otherwise the mod is great...but the bugs make it allmost unplayable :(
BANG... And the dirt is gone!

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Postby The_Most_Wanted » Wed Mar 27, 2013 2:41 pm

In #1 This is really annoying problem and i don't know how to fix it.
In #2 Are you playing with cops and traffic together?
In #3 Yes sometimes and i don't have any idea how to solve this problem.
In #4 This is wrong, because i tested it on all cop cars and didn't crash the game.

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Postby aaro4130 » Wed Mar 27, 2013 5:06 pm

On #2 , It should work without traffic or with some traffic. It worked for me
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Postby The_Most_Wanted » Wed Mar 27, 2013 5:12 pm

Yes me too, that's what I talk about.

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Postby aaro4130 » Sat Apr 06, 2013 5:14 am

Hey man, how is this going? I was thinking you can add race start sounds and such as well! :)

If you have any trouble we are here for you!
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Postby The_Most_Wanted » Sat Apr 06, 2013 9:53 am

Thank you very much Aaro. :) I had fixed the car's rotors and they are awesome. :D About the start race sound i didn't record it because of the city sounds in NFS:HP2 are with start race sound in the game. I uploaded the mod at "MediaFire" and gave the link to Franch so he will check it and publish it here in this month.
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Postby aaro4130 » Sat Apr 06, 2013 1:35 pm

Oh you're recording? I converted the music and stuff with FFMPEG and the sound isnt converting though D:

Also, I can do the menu music to Going Down On it ;)

As well, I can attempt ingame musics other than menu. It would be cool!
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Postby The_Most_Wanted » Sat Apr 06, 2013 2:35 pm

Oh is there a program for it? 8O

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Postby aaro4130 » Sat Apr 06, 2013 2:43 pm

Yes! But it is no longer availible. I have it though, I have now edited the ingame menu music to Hot Action Cop - Going Down On It (theme song of NFS HP2)
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Postby The_Most_Wanted » Sat Apr 06, 2013 2:47 pm

Ok man! This is nice and i don't care about it. :)

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Postby Franch88 » Sun Apr 07, 2013 12:15 am

How can you don't care about it? This sounds really interesting, I would get the files and check. Aaro, you can give me the files that I'll put in the .ar file of the mod. Would be enough have only the menu music changed.

I've done a little test to the mod so far, without any car add-on put (and also any track add-on) to be sure of its proper working. It works fine and it's nicely made in overall. As said before, a Readme file is needed and I'll make one, with authors crediting, a description and using notes.
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Postby Franch88 » Sun Apr 21, 2013 1:59 am

Final version with some fixes and Readme file now available, download it here.

The musics haven't been added anymore, I haven't got the files from Aaro, but then, he told me that's big well 80 MB, and for only the menu music. Not worth, its adding was going to make the mod file size doubled.
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