Just created a rough model of the grand canyon in Blender.
Still needs alot of work so I will release it later
Hgoel0974's tracks
Hgoel0974's tracks
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- Franch88
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Looks a good start so far, like your first track. Take your time for the making.
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Hgoel0974's tracks
You mean the above screenshot? Well when I think about it,the one screenshot actually does resemble the moon!lol, are you sure that isn't the moon
But in the original track I found a better texture and changed it to that, give it a try.
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}
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color: silver;
font-size:11px;
}
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:S Grand Canyon is a canyon not a desert although it is a desert :S WHATThat track is undrivable. And the grand canyon is a canyon, not a desert with hills(although it is a desert).
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The map is pretty simple, it's just a rocky looking desert, not a canyon. The used texture is good but tiles badly. The car apperas in a zone where's pratically impossible drive it, at least for most of the cars, it gets trapped.
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Hgoel0974's tracks
Yes, I understand that it isn't exactly a canyon , I named it that because I had used the grand canyons height map for it. As for the texture , I am working on it.
About the vehicle getting stuck, I have not understood ow MM2 decides the start point, is it the center of the track or something,is there someway of choosing the position on your own?
About the vehicle getting stuck, I have not understood ow MM2 decides the start point, is it the center of the track or something,is there someway of choosing the position on your own?
.sign {
color: silver;
font-size:11px;
}
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color: silver;
font-size:11px;
}
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The place where all the 3 axes meet in the 3D co-ordinate system, is the default place where player's vehicle appears. (I think I've read this somewhere ) So, in top view, vehicle will appear where Z and X axes meet.
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[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]
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