e-cobra's tracks

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e-cobra's tracks

Postby e-cobra » Mon May 28, 2012 9:23 am

So, I've decided to make a track.. This one looks not so good but I'll make it good.
Image

Should every polygon in GROUND_ object be connected? And every material except cops(which it won't have) should be assigned to at least one material. Collision boundary of buildings too? As two objects can't have the same name, there's a different name for every building. This means there will be tonnes of objects! :evil:
What size of textures should the ground object have?
Last edited by e-cobra on Sun Sep 30, 2012 5:33 pm, edited 2 times in total.
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[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]

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Postby zoot » Mon May 28, 2012 2:33 pm

Show larger pic? And yes, every single polygon of GROUND_ has to be connected.
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Postby e-cobra » Mon May 28, 2012 2:50 pm

LARGE PIC
The ramp there is made as a building. But how will I scale it so that the car appears of the correct size? :roll:

In some tracks, the wireframe includes quadrilaterals instead of triangles. How's that possible?
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[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]

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Postby sajmon14 » Mon May 28, 2012 3:13 pm

Size of texture shoudln't be bigger than 1024, but you can use 256 too, also you need change from ground to GROUND_

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Postby e-cobra » Mon May 28, 2012 3:41 pm

Yeah, I know. That name is temporary. If I want to make parked vehicles, should they be made as buildings or there's some other method?
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[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]

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Postby sajmon14 » Mon May 28, 2012 3:45 pm

Yes, as PHn_ objects or BBn_ objects(props), you can also make ones like in default MM2 maps but you would need to make that in MM2ct manually

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Postby e-cobra » Mon May 28, 2012 4:23 pm

An update:
Image
It won't be that flat. Should I create bounds for every building or MM2CT will do that?
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[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]

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Postby sajmon14 » Mon May 28, 2012 5:51 pm

You need make bounds only for Prop objects, if they are INST then MM2CT will copy the object and make bound from it

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Postby e-cobra » Mon May 28, 2012 6:44 pm

Thanks, any information is very useful as I don't know much about how to get a track from Zmodeler to MM2. :lol:
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Postby sajmon14 » Mon May 28, 2012 8:51 pm

And btw if want know if the map will be correct size then just import a car and see how big the map is

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Postby cars88 » Mon May 28, 2012 8:57 pm

Nice to see you on map modding :D Good luck :)
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Postby Franch88 » Mon May 28, 2012 11:40 pm

Make tracks it's harder than make cars, the operations are almost all different. There are strictly rules and shrewdness to respect too. If you want to make a map with complex objects and no traffic (better don't start with have traffic on own first track), is better make it all in INST PKG (PH1_, PH2_, etc. objects) with a flat PSDL terrain (GROUND_ object) under the entire track, large as it and made of only 2 polygons.

Good luck and good work. :wink:
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Postby e-cobra » Tue May 29, 2012 6:37 pm

Now, what is 'prefix' in MM2CT? Something similar to a car's basename? Anyway I have much more problems to look for:

What are those check-boxes without anything written besides them?

Image

What does this mean?
Image
The .3ds file has objects:
GROUND_
PH1_
PH2_
PH1_ and PH2_ are placed on but not connected to GROUND_ :sad2:
better don't start with have traffic on own first track
Yes, making ROADS_ and intersections is a nightmare so I won't :wink: for now.
...with a flat PSDL terrain (GROUND_ object) under the entire track,
Will try that soon.
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[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]

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Postby ettieapple » Tue May 29, 2012 8:30 pm

1: that means wich textures you want to use, there's nothing because you probably dont have any textures. you can ignore it first.
2: dont know why that is...
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Postby zoot » Tue May 29, 2012 8:43 pm

Does the track work in MM2?
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