So, I've decided to make a track.. This one looks not so good but I'll make it good.
Should every polygon in GROUND_ object be connected? And every material except cops(which it won't have) should be assigned to at least one material. Collision boundary of buildings too? As two objects can't have the same name, there's a different name for every building. This means there will be tonnes of objects!
What size of textures should the ground object have?
e-cobra's tracks
Something new
- e-cobra
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e-cobra's tracks
Last edited by e-cobra on Sun Sep 30, 2012 5:33 pm, edited 2 times in total.
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- e-cobra
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LARGE PIC
The ramp there is made as a building. But how will I scale it so that the car appears of the correct size?
In some tracks, the wireframe includes quadrilaterals instead of triangles. How's that possible?
The ramp there is made as a building. But how will I scale it so that the car appears of the correct size?
In some tracks, the wireframe includes quadrilaterals instead of triangles. How's that possible?
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[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]
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[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]
- e-cobra
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Yeah, I know. That name is temporary. If I want to make parked vehicles, should they be made as buildings or there's some other method?
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[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]
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[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]
- e-cobra
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An update:
It won't be that flat. Should I create bounds for every building or MM2CT will do that?
It won't be that flat. Should I create bounds for every building or MM2CT will do that?
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[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]
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[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]
- e-cobra
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Thanks, any information is very useful as I don't know much about how to get a track from Zmodeler to MM2.
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- Franch88
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Make tracks it's harder than make cars, the operations are almost all different. There are strictly rules and shrewdness to respect too. If you want to make a map with complex objects and no traffic (better don't start with have traffic on own first track), is better make it all in INST PKG (PH1_, PH2_, etc. objects) with a flat PSDL terrain (GROUND_ object) under the entire track, large as it and made of only 2 polygons.
Good luck and good work.
Good luck and good work.
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
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- e-cobra
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Now, what is 'prefix' in MM2CT? Something similar to a car's basename? Anyway I have much more problems to look for:
What are those check-boxes without anything written besides them?
What does this mean?
The .3ds file has objects:
GROUND_
PH1_
PH2_
PH1_ and PH2_ are placed on but not connected to GROUND_
What are those check-boxes without anything written besides them?
What does this mean?
The .3ds file has objects:
GROUND_
PH1_
PH2_
PH1_ and PH2_ are placed on but not connected to GROUND_
Yes, making ROADS_ and intersections is a nightmare so I won't for now.better don't start with have traffic on own first track
Will try that soon....with a flat PSDL terrain (GROUND_ object) under the entire track,
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[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]
[url=https://www.mm2x.com/page.php?name=Forums&file=viewtopic&t=5362&start=52&highlight=e-cobra][color=gold][size=75]MM2X Awards[/size][/color][/url]
[b][size=84][color=blue]If a tree falls in the woods and no one?s around to hear it, does it make a sound?[/color][/size][/b]
- ettieapple
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