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Posted: Sun Feb 26, 2012 4:12 pm
by zoot
They normally appear mirrored. Just select all the verts in the UV view, make sure SEL is on, make sure only H is on, and modify-mirror. Then click in the uv mapper, and it should look good. :)

Posted: Sun Feb 26, 2012 4:24 pm
by e-cobra
Oh! thanx :biggrin:

Posted: Tue Mar 20, 2012 8:04 pm
by e-cobra
After solving the texture enigma, there are some bugs...

1) Instead of having 2 good glowballs, all I have is a single iceball! 8O
Image

look at the objects, they are all there!
Image

Posted: Tue Mar 20, 2012 8:20 pm
by RacingFreak
Center/reset the axis of the second one ;)

Posted: Tue Mar 20, 2012 8:31 pm
by e-cobra
Center/reset the axis of the second one ;)
Oh! Such idea never came to my mind!!! A couple of questions I have which I'll ask after 12 hours.. :biggrin2: :aplausos:

Posted: Tue Mar 20, 2012 9:16 pm
by Silent1Unknown
You can download "The Ultimate MM2 Car Converting Kit" from my website. It tells you everything you need to know about converting (i.e. getting from ZM to MM2) cars and it even comes with some starter files.

Posted: Wed Mar 21, 2012 8:43 am
by e-cobra
One more thing, why does this thing not appear either in Ultimate tweaker or in MM2 vehicle viewer?? :confused2: :?

Posted: Wed Mar 21, 2012 11:19 pm
by Franch88
You mean that you aren't able to open your vehicle in those programs? Sure it's because you've made the .ar file with WinZip, instead to use it, use WinRar or 7-Zip with ZIP compression.
The problem with only one headlight visible was indeed because of not centered axis.

Posted: Thu Mar 22, 2012 9:20 am
by whoami
@Franch How does that matter? (The WinZip/RAR thing)

Posted: Thu Mar 22, 2012 10:48 pm
by Franch88
Dunno why is so, but looks that WinRar and 7-Zip do a better ZIP compressing way than WinZip. However, use always one of those programs to make .ar files, at least if you want your .ar files workable with those MM2 programs.

Now waiting for next update of the project.

Posted: Sun Mar 25, 2012 8:26 pm
by e-cobra
Its engine sounds sounds like that of Panoz GTR 1, although I copied sounds of Ford F-350 Diesel remake, renamed them, and did everything that should be done!
aud folder contains 2 sub-folders:
aud22 and cardata. aud22 folder again has 2 sub folders, engines & horns. 'engines' folder has the following files:
<basename>High.22k.wav
<basename>Idle.22k.wav
<basename>Low.22k.wav
<basename>Mid.22k.wav

Are they in correct order?
Do order matters?

Posted: Sun Mar 25, 2012 10:11 pm
by Franch88
Yes, you've done that part right, but what apparently you haven't done is change the basenames of the engine and horn sounds written in the two .csv files.
I assume that you already have them, placed in the Aud/Cardata/Player and Aud/Cardata/Opponent directories. Open one of them with Notepad (the files names must be the chosen basename of your vehicle) and change the basename of the sounds written in it. Save and copy the file to the other folder, both have to be the same.

Posted: Mon Mar 26, 2012 5:07 pm
by e-cobra
I assume that you already have them
Now fixed :mrgreen: Sounds are as I expected.
But HLIGHT_L object does not appear at night! 8O It has a .whatever (dgbanger or something like that) file in tune>banger folder, axis centred, what else needed ??

Posted: Mon Mar 26, 2012 6:01 pm
by RacingFreak
HLIGHT_L is unused object from MM1. You should use HEADLIGHT[0,1] objects instead ;)

Posted: Mon Mar 26, 2012 6:08 pm
by e-cobra
Because a tutorial said HEADLIGHT[0,1] objects will be replaced by glowballs. I'll try that :wink: