This is the vehicle I'm trying to make for MM2. I took 3 pictures of the real model and uploaded to Zmodeler. But front and top views were not matching the left view, so its made using only left view and the 3-D model I have.
The real model:
Progress:
Object names are temporary. There are 2 breakables: 50 cal machine gun and the exhaust module.
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Mahindra XUV 500 WiP
- CarLuver69
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Looking good! Very nice.
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- Franch88
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Nice project of yours. Modeling work is good, there are just a bit too much polygons where can be present less. Texture mapping isn't good in some parts, keep improving that.
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- e-cobra
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I know textures aren't so good.. I'll improve them... I think should use Ford F-350 as base, with some tuning changes and sound will be from this video(idle one). Currently I've stopped (should say paused) working on it but will continue after 28th March.Nice project of yours. Modeling work is good, there are just a bit too much polygons where can be present less. Texture mapping isn't good in some parts, keep improving that.
You should use the model to texture it, taking side, top, front, and bottom pictures, along with the wheels. Nice start! It's great to have a new modeler here!
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- A320_Pilot
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- e-cobra
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Yes,! Can also be used to smash opponent vehiclesAgreed! Make it like a tank!this looks sick , i hope it has some awesome tuning to smash the traffic cars xD
And a question: is there a limit for size of textures assigned to a model in MM2?
Also, if an image of 512x512 is assigned to a model as first paintjob, and for second paintjob, same image, with things like wheels, headlight etc same, but only body colour different will work?
Is this 'second image' need to be loaded in ZM and map UV or just placing it in texture folder will do?
- Triple_X
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yeah it works if you have changes (i think it works without changes too xD but that won't be needed right ? ) so you have to load them on the Material editor and apply the first paintjob (all the others need to be loaded) then while exporting you click multiple colors and choose the suffix you added , example you can use something like this : "basename_color_Blue , basename_color_Yellow etc" ... and in the prefix you write _blue , _yellow etc etc . or you can use numbers like _1 _2 _3 etc etc , hope this is helpful ... the maximum of the size that i've used has been 2048x2048px as a High Quality texture patch and that causes problems with some PCs so better not pass the 1024px
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