Coastal County

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whoami
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Postby whoami » Mon Jan 16, 2012 12:14 pm

Keep it up, man! It must be taking up the patience of up to ten saints to model so much! This is so 8) !
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Postby Spyke » Mon Jan 16, 2012 12:28 pm

Patience is a virtue man! Keep it going. :D Love the latest updates of it. Especially on that classic cop car. :)
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Postby CarLuver69 » Tue Jan 17, 2012 2:08 am

Keep it up, man! It must be taking up the patience of up to ten saints to model so much! This is so 8) !
LOL that made absolutely no sense to me, but okay!
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Postby whoami » Tue Jan 17, 2012 3:26 pm

Keep it up, man! It must be taking up the patience of up to ten saints to model so much! This is so 8) !
LOL that made absolutely no sense to me, but okay!
Am I supposed to make some sense? :lol:
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Postby CarLuver69 » Thu Feb 09, 2012 7:13 pm

Image

We're ALMOST there. I may cut out some roads from here on out and put a giant shopping center. Can you guess where? :P
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Postby HummersRock » Thu Feb 09, 2012 7:32 pm

Awesome.

Ha ha, yeah some kind of shopping might be nice. :P
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Postby CarLuver69 » Fri Feb 10, 2012 1:52 am

Image

[Click the image to see the full-size version]

Neighborhood is done. The bottom corner is an inside joke :lol:

Just those last few intersections to make, and the 2nd hardest part is done. After that, it's creating the terrain. Then textures. THEN comes the fun part - creating objects and making a mockup of what I want! =D

Then comes the finalization - PSDL Viewer and fixing the intersections. After the intersections are fixed, I will create the PSDL buildings and place INST/Props around Coastal County. The rest will fall into place.
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Postby HummersRock » Fri Feb 10, 2012 1:54 am

Looking good.

Lulz. :lol:
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Postby Franch88 » Fri Feb 10, 2012 2:03 am

Very nice work and good progress, keep it up. :) Looks that you have a great vision of what to do. :wink:
Maybe is better split two or three more times those straight roads (each object will always be made one object, though), so there will be more polygons that won't cause traffic driving messes like when it goes off the road.
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Postby CarLuver69 » Fri Feb 10, 2012 2:08 am

Very nice work and good progress, keep it up. :) Looks that you have a great vision of what to do. :wink:
Maybe is better split two or three more times those straight roads (each object will always be made one object, though), so there will be more polygons that won't cause traffic driving messes like when it goes off the road.
I will probably end up doing that, but I also want to experiment with making a custom BAI file for the map as well. Apparently you can add segments to it :P
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Postby jorge14 » Fri Feb 10, 2012 2:10 am

Looks good :D
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Postby CarLuver69 » Fri Feb 10, 2012 4:58 am

UPDATE!

We have advanced to Stage 2: Building Terrain! I would like to remind everyone that you are welcome to join the team at any time, contribute or suggest anything at anytime! In fact, I would really appreciate as much help as possible. =D

4 hours later...

Image
[Clicky teh image to make it le bigger :afirmar: ]
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Postby whoami » Fri Feb 10, 2012 4:03 pm

Wowtastic!
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Postby sajmon14 » Fri Feb 10, 2012 4:49 pm

Great work!

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Postby dummiesboy » Fri Feb 10, 2012 7:23 pm

That looks pretty good, nice work! :)
Image