Cargo City

New city progress

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Franch88
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Postby Franch88 » Fri Dec 30, 2011 9:20 pm

Nice work and update. :wink:
From the lanes looks that the road is a bit too much large, you should resize all the city in ZModeler and re-export it; hopefully seems that you haven't started to add the prop objects, otherwise you'd to redo this. Make sure that the water plan is at the 0 value of the Y axis, that's like the sea level.
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Postby jorge14 » Sat Dec 31, 2011 12:08 am

Great work kluvo :D
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Postby Spyke » Sat Dec 31, 2011 2:03 am

Nice progress! You try to put some trafficlight near that highway.
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Postby Kluvo2 » Sat Dec 31, 2011 2:22 pm

Today I have resized all roads, so now they are not so wide. Also, I have started with adding props, so now there are some stop signs. Middle roads dont't have traffic lights, because they were causing some traffic influence problems, so I have changed them to stop sign rule and roads, which go from up to down are set to never stop rule on their end. I have also put some lights on airport lanes and I have added fog for city. Some screenshots:
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Postby zoot » Sat Dec 31, 2011 2:44 pm

Your sidewalks look a little high.. But you cant really fix that now. :( Other than that, looks good!
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Postby HummersRock » Sat Dec 31, 2011 3:06 pm

Well, it's not really that they're high, it's that they are weirdly slanted.

But it's looking good. :)
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Postby Spyke » Sat Dec 31, 2011 3:11 pm

Yes I agree. The sidewalk is a bit higher to the highway road. Try to lower it more.
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Postby sajmon14 » Sat Dec 31, 2011 4:40 pm

Nice idea with the Airport lights :)

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Postby Silent1Unknown » Sat Dec 31, 2011 6:56 pm

Very nice progress. I think the best road width size is twice the width of a car, but your's is close. Its pretty interesting to see the slanted sidewalks. I really like the lights in the airport. See if you can change it to white color though (maybe edit the fxglow_orange.tex texture provided by MM2).

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Postby StanOfGB » Sat Dec 31, 2011 7:45 pm

Nice features, keep it going :wink:

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Postby Franch88 » Sat Dec 31, 2011 8:44 pm

Looking very good so far, keep it up. :) Pity for the too much high sideways in the inner part, isn't necessary high the inner vertices too much while the modeling.
I really like the lights in the airport. See if you can change it to white color though (maybe edit the fxglow_orange.tex texture provided by MM2).
Maybe this can't work, but a try is worth, though. I guess that he has got those glows through a prop object and its .dgbangerdata file, it's the only way really possible (it's done so with the default lamp posts, for example).
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Postby Kunal2045 » Sun Jan 01, 2012 3:44 am

Hmm...I like it! Sidewalks aren't a big deal to me. I like it different, like it is now. ;) Unless...you can make the close half of the sidewalk (that's attached to the road) angled and the other half or the sidewalk flat, which the pedestrians can walk on. If you know what I mean that is.
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Postby whoami » Mon Jan 02, 2012 8:28 am

Well, it's not really that they're high, it's that they are weirdly slanted.

But it's looking good. :)
Sure it is! Nice work!
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Postby Kluvo2 » Mon Jan 02, 2012 3:49 pm

I like the sidewalks as they are, because It's fun to jump on them, but they are not as much slanted, so it's good :)
Btw, does somebody have model of plane from MM1? I'd like to use them on airport ;)

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Postby zoot » Mon Jan 02, 2012 7:04 pm

Yup. Fixed most normals, added textures in z3d(zm colors)

Get it here!

Have fun. :)
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