Nice work and update.
From the lanes looks that the road is a bit too much large, you should resize all the city in ZModeler and re-export it; hopefully seems that you haven't started to add the prop objects, otherwise you'd to redo this. Make sure that the water plan is at the 0 value of the Y axis, that's like the sea level.
Cargo City
New city progress
- Franch88
- MM2X Admin
- Posts: 15758
- Registered for: 16 years 9 months
- Location: Italy
- Been thanked: 1 time
- Contact:
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
|Franch88's MM2 Releases|
|Franch88's MM2 Releases|
- Kluvo2
- MM2X Junior User
- Posts: 110
- Registered for: 15 years 9 months
- Location: Nitrianske Hrnciarovce - Slovakia
Today I have resized all roads, so now they are not so wide. Also, I have started with adding props, so now there are some stop signs. Middle roads dont't have traffic lights, because they were causing some traffic influence problems, so I have changed them to stop sign rule and roads, which go from up to down are set to never stop rule on their end. I have also put some lights on airport lanes and I have added fog for city. Some screenshots:
- HummersRock
- MM2X Super Active User
- Posts: 2152
- Registered for: 17 years 3 months
- Location: Floating in The Land of Colours
- Contact:
Well, it's not really that they're high, it's that they are weirdly slanted.
But it's looking good.
But it's looking good.
[url=https://bit.ly/znpgtp][color=deepskyblue]My MM2 Creations[/color][/url] | [url=https://bit.ly/o9c3][color=red]My MM2 Youtube[/color][/url] | [url=https://bit.ly/yfqjeq][color=green]My DeviantArt[/color][/url]
- Silent1Unknown
- MM2X Super Active User
- Posts: 2472
- Registered for: 15 years 10 months
- Location: Canada
- Contact:
Very nice progress. I think the best road width size is twice the width of a car, but your's is close. Its pretty interesting to see the slanted sidewalks. I really like the lights in the airport. See if you can change it to white color though (maybe edit the fxglow_orange.tex texture provided by MM2).
BEST MM2 SCREENSHOOTER | BEST PHOTOSHOPPER
MOST FRIENDLY MEMBER | BEST MM2 WEBSITE
- Franch88
- MM2X Admin
- Posts: 15758
- Registered for: 16 years 9 months
- Location: Italy
- Been thanked: 1 time
- Contact:
Looking very good so far, keep it up. Pity for the too much high sideways in the inner part, isn't necessary high the inner vertices too much while the modeling.
Maybe this can't work, but a try is worth, though. I guess that he has got those glows through a prop object and its .dgbangerdata file, it's the only way really possible (it's done so with the default lamp posts, for example).I really like the lights in the airport. See if you can change it to white color though (maybe edit the fxglow_orange.tex texture provided by MM2).
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
|Franch88's MM2 Releases|
|Franch88's MM2 Releases|
Hmm...I like it! Sidewalks aren't a big deal to me. I like it different, like it is now. Unless...you can make the close half of the sidewalk (that's attached to the road) angled and the other half or the sidewalk flat, which the pedestrians can walk on. If you know what I mean that is.
[align=center][color=black]Sig[/color]
[img]https://www.imgweave.com/view/4838.png[/img][/align]
[img]https://www.imgweave.com/view/4838.png[/img][/align]