Cargo City

New city progress

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Kluvo2
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Cargo City

Postby Kluvo2 » Thu Dec 29, 2011 9:53 pm

Hi guys,
I have started working on new city called Cargo City. It's bigger than my previous cities. It has working traffic, I have made a railway with train, boats around the island with city and mountains. Untill now, I've done modeling psdl. I'll add airport later, and there will be also planes, which will land on airport and then take off again (I'll add them as sailboats, so they will have own path for flying). I'm also planing to model city buildings and one parking house, then I'll add car cinema (or how it is called in english...). Here are some screenshots:

Docks:
Image

Mountain with tunel for train:
Image

City part with mountains:
Image

And screenshot from ZModeler:
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I've holidays now, so I'll put a big effort in it ;)

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Postby twcfan » Thu Dec 29, 2011 10:05 pm

cool,do u think u can add cop cars also??

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Kluvo2
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Postby Kluvo2 » Thu Dec 29, 2011 10:07 pm

Yes, I'll add some in last steps. I think, that I'll make own cops for city :)

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Postby zoot » Thu Dec 29, 2011 10:24 pm

Looks great Kluvo! :)
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Postby Franch88 » Thu Dec 29, 2011 10:53 pm

Interesting, looks good so far. Great work. :) Buildings and more custom objects are obviously needed, it can't stay too much empty.
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Postby sajmon14 » Thu Dec 29, 2011 11:25 pm

Good luck with the map, nice to see other projects going on :D

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Postby Silent1Unknown » Fri Dec 30, 2011 1:54 am

Nice start on your Cargo City. I was waiting for the other one. What are the 2 white rings in the water around the city?

I'm also planning a city with flying airplanes, but I need to know one thing first (how to make the planes move fast....if its possible.....not like the speed of the seagulls from RV4 which I also worked on......I wonder if HummersRock's other method works).

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Postby HummersRock » Fri Dec 30, 2011 2:09 am

Really great to see someone making a new city. Keep it up! :D

I think fast speed is possible for objects. HQTM Team added a couple of speeding cars to SF in Classic Madness. I think there was another, much older mod, that added a speeding car to SF also. Not sure how simple it is to do, though.
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Postby Kluvo2 » Fri Dec 30, 2011 10:26 am

Nice start on your Cargo City. I was waiting for the other one. What are the 2 white rings in the water around the city?
Those rings are tracks for sailboats.
I think fast speed is possible for objects. HQTM Team added a couple of speeding cars to SF in Classic Madness. I think there was another, much older mod, that added a speeding car to SF also. Not sure how simple it is to do, though.
This was done by adding opponents to roam.aimap like in multiplayer. That's not hard to do, you just need to create file with positions on track, which your opponent needs to pass (filetype is something like .opp). However, you can't use that for planes, because they need to fly and when you add them just as opponents, they will just race on roads :)

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Postby aaro4130 » Fri Dec 30, 2011 11:38 am

Wow! Nice city so far! :)
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Postby Spyke » Fri Dec 30, 2011 2:03 pm

Awesome! 8O Goodluck on this man. Nice city.
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Postby Kluvo2 » Fri Dec 30, 2011 5:29 pm

Today I have done some final changes of psdl today. I have changed road between city and docks to highway and modeled bariers around the highway.
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Tommorow, I'am starting to model docks :)

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Postby zoot » Fri Dec 30, 2011 5:41 pm

Looks great Kluvo! But fix the normals on the barriers. Simple detach all the sides from each other and reattach them. :)
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Postby StanOfGB » Fri Dec 30, 2011 7:16 pm

Nice city, great work so far :wink:

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Postby HummersRock » Fri Dec 30, 2011 8:07 pm

Great work, Kluvo. :D
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