Aaro4130's Tracks Projects

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Postby sajmon14 » Wed Aug 03, 2011 10:43 am

Track isn't itself bad, it's the only track I played in Viper Racing, because I had only the demo :P You just need ad these material effects and it will be ready for release.

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Postby aaro4130 » Wed Aug 03, 2011 2:46 pm

@Saj, I guess "Pave The World" hack is on in mm2 on my track xD

Ill fix that :) (In a bit im developing TinyBrowser v2)
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Postby Franch88 » Wed Aug 03, 2011 8:15 pm

I've tried the map, it's not that bad, lot of things in the converting can be improved, for example some objects haven't the bound, PSDL ground assignment issues.
The modeling is ok, in low polygons quality, but the textures are too much blurred because of the little size, only the one of the road can be saved... Making the textures tiling higher will increase the look quality, but couldn't be done for every part.
The track look by itsef isn't that much interesting IMO, in Viper Racing there are tracks with more interesting look and with wider areas, like the canyon one and also the one in the first screenshots of this topic.
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Postby zoot » Fri Aug 05, 2011 5:17 pm

Oops. Didn't see this topic updated. Nice looking track. Low quality, but matches mm2. :)
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Postby CarLuver69 » Sat Aug 13, 2011 6:25 am

This doesn't deserve to be so buggy. :reprobar:
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Postby aaro4130 » Wed Aug 01, 2012 8:45 pm

Here is a new rally-type track i have started:

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Postby e-cobra » Wed Aug 01, 2012 8:50 pm

Cool track to roam around in monster trucks.
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Postby Franch88 » Wed Aug 01, 2012 9:49 pm

Another new project from you. :P This one looks interesting, have a good work. :)
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Postby aaro4130 » Wed Aug 01, 2012 11:56 pm

Ive also managed to get a 40 mile (60 Kilo) track in the game!
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Postby e-cobra » Thu Aug 02, 2012 10:41 am

OMG that is awesome! Didn't Zmodeler say "Zoom lower boundary achieved" while doing so? :roll:
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Postby whoami » Thu Aug 02, 2012 11:24 am

Ive also managed to get a 40 mile (60 Kilo) track in the game!
That will be lonely, won't it? ;)
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Postby ettieapple » Thu Aug 02, 2012 12:13 pm

the track looks really smooth, can we see a wireframe?
also, don't you think driving 60 km on this road is a bit repetitive?
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Postby Franch88 » Thu Aug 02, 2012 9:51 pm

It's not in the game limits don't allow to make long tracks, and already exists Speed Track, made to test the cars speeds. Good work so far, but have to agree with Ettieapple; to make the track not repetitive and more worth to drive in all its lenght, it has to get variations with objects on the path sides.
Didn't Zmodeler say "Zoom lower boundary achieved" while doing so? :roll:
Probably yes, if you want to fit all the track lenght in one of the ZModeler views, but however this isn't a problem about the working in-game.
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Postby jorge14 » Thu Aug 02, 2012 10:48 pm

Very nice track mate!!! :D
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Postby zoot » Fri Aug 03, 2012 4:56 am

He made the track in a track builder.. He didn't make it himself. All you do is make a spline line and the generator does the rest..
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