Aaro4130's MM2 Projects

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Franch88
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Postby Franch88 » Wed Aug 20, 2014 4:19 am

Very interesting model, about time to have it in MM2. :) What's its origin?
Fiat 500 = Italian motorization. Franch88, MM2 eXtreme forum and website Administrator.
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Postby aaro4130 » Wed Aug 20, 2014 5:29 am

A game called Dubai Drift.
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Postby StanOfGB » Wed Aug 20, 2014 5:57 am

Cool!.. Well as for the real car, the front is a minger, but the rear 3/4 view (such as in your ss) looks great.

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Postby aaro4130 » Thu Aug 21, 2014 1:05 pm

May release a patch for the Ford GT with super epic new paint textures, a bunch of fixes including deformed wheels, new sounds, and more.
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Postby StanOfGB » Thu Aug 21, 2014 3:19 pm

Deformed wheels?

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Postby aaro4130 » Thu Aug 21, 2014 4:10 pm

Blame Riva for that :P. He managed to get into vertices mode and move the vertices somehow. I have a fixed Z3D It's just not merged with that one haha
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Postby KingAndy » Thu Aug 21, 2014 4:14 pm

Yep, The 3D model Riva has in his website has a vertice on the wheels badly placed, we didn't noticed this problem before the release. Here:

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Postby StanOfGB » Thu Aug 21, 2014 5:03 pm

oh, didn't notice. looks like a curbed wheel lol.

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Postby e-cobra » Thu Aug 21, 2014 5:06 pm

... He managed to get into vertices mode and move the vertices somehow.
I guess the high poly count makes Zmodeler lag so bad that moving verts becomes almost impossible. :P Anyway, nice car except the deformed wheels which won't look good at high speeds.
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Postby BUGATTIMAN253MPH » Thu Aug 21, 2014 5:07 pm

The back wheels are too narrow.
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Postby aaro4130 » Sun Aug 24, 2014 1:21 am

The Corvette is ready for beta and I will be sending it to Franch soon.

I've been working more on a BeamNG project lately. Here are screenshots if you would like to see :
100% scratch model btw
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Postby StanOfGB » Sun Aug 24, 2014 2:14 am

Sneak preview for lord of the flies by the look of it

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Postby aaro4130 » Sun Aug 24, 2014 7:42 am

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RELEASE!
Since those pictures the dash now has a proper display, there are night time ground lights, JPGs have been done, car name in menu and color name fixed, AO baked body texture that looks epic with shading, and much more various fixes.

The reason why I am releasing it in this manner is because Jelly has planned, and started this before or when I did. Since he requested it and started it nearly at the same time, It's his right to have his published here.

NOTE: AR FILE AND PKG FILE ARE LOCKED USING MY AR LOCKER. IF YOU WOULD LIKE TO MODIFY THIS ARCHIVE PLEASE CONTACT ME!

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https://mmarchive.com/aaro4130/betas/1996CorvetteV2.zip
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Postby matyii » Sun Aug 24, 2014 1:12 pm

Cool! :)
Huh, 17.5 mb??!
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Postby StanOfGB » Sun Aug 24, 2014 5:54 pm

Such bi-polar, wow. What do you mean 'in this manner', what's wrong with it??