Roman city - Need help

My new city

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Kluvo2
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Roman city - Need help

Postby Kluvo2 » Thu Jun 09, 2011 6:34 pm

Hi guys,
I'm back with new project, Roman city. It's a medium sized city with highway and streets. I've finished the model, but it has a few errors when importing. Here is the wireframe:
Image

And 3D model:
Image

Thanks :)

Could please somebody look on it?
Here is the link

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nitro101
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Postby nitro101 » Thu Jun 09, 2011 7:35 pm

:D looks good

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zoot
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Postby zoot » Thu Jun 09, 2011 7:37 pm

First of all. It shouldn't be flat. The outsides of the sidewalks should be higher than the insides. What exactly goes wrong? You seem to have a lot of non-connected vertices. those are called perimeter errors. ;)
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Kluvo2
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Postby Kluvo2 » Fri Jun 10, 2011 5:27 pm

Ok, I'll make make sidewalks higher.
But mm2ct doesn't give me a perimeter error, it just doesn't generate traffic for some roads.

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Postby zoot » Fri Jun 10, 2011 6:23 pm

Ok, I'll make make sidewalks higher.
But mm2ct doesn't give me a perimeter error, it just doesn't generate traffic for some roads.
Can you please show a pic of the generated psdl in mm2ct?
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Kluvo2
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Postby Kluvo2 » Fri Jun 10, 2011 9:38 pm

Sure:
Image

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Postby Franch88 » Fri Jun 10, 2011 9:42 pm

Good start with this new city, but I guess that with your older one, called Nitra, is cancelled.
The roads and intersections making looks ok from the image. I've checked the file and in fact it's all flat, you must make the outer vertices a bit higher than the inner ones to let properly generate the sidewalks, then if there are problems with the traffic generating for some roads, probably that's related with not connected vertices. I've seen that the intersections sidewalks curves have the same number of splits for inner and outer parts, but they aren't made in the same way for all in each intersection, that's not good. Also, better calculate the normals before export the .3ds file, and the object called GROUND_ has to be deleted.
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Kluvo2
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Postby Kluvo2 » Fri Jun 10, 2011 10:36 pm

Thanks Franch,
Nitra is not cancelled, I've made some new buildings, but I've decided to start with something easier :)
Ok, I'll make vertices higher and I'll delete that GROUND_ object. I'll repair that non-connected vertices and make the model 3d. And ok, I'll calculate normals then.